invert m_SecondaryMenuButton. This way, it only has as many
entries as that game has buttons; adding global GAME_BUTTONs doesn't need adding dummy entries to each one of these.
This commit is contained in:
@@ -135,15 +135,12 @@ static const Game g_Game_Dance =
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"UpRight",
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},
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{ // m_SecondaryMenuButton
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DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
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DANCE_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
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DANCE_BUTTON_UP, // MENU_BUTTON_UP
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DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
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GameButton_Invalid, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_BACK
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MENU_BUTTON_LEFT, // DANCE_BUTTON_LEFT
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MENU_BUTTON_RIGHT, // DANCE_BUTTON_RIGHT
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MENU_BUTTON_UP, // DANCE_BUTTON_UP
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MENU_BUTTON_DOWN, // DANCE_BUTTON_DOWN
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MenuButton_Invalid, // DANCE_BUTTON_UPLEFT
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MenuButton_Invalid, // DANCE_BUTTON_UPRIGHT
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},
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g_AutoKeyMappings_Dance
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},
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@@ -200,15 +197,11 @@ static const Game g_Game_Pump =
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"DownRight",
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},
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{ // m_SecondaryMenuButton
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
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PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
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PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
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PUMP_BUTTON_CENTER, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_BACK
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MENU_BUTTON_UP, // PUMP_BUTTON_UPLEFT
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MENU_BUTTON_DOWN, // PUMP_BUTTON_UPRIGHT
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MENU_BUTTON_START, // PUMP_BUTTON_CENTER
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MENU_BUTTON_LEFT, // PUMP_BUTTON_DOWNLEFT
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MENU_BUTTON_RIGHT, // PUMP_BUTTON_DOWNRIGHT
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},
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g_AutoKeyMappings_Pump
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},
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@@ -256,15 +249,13 @@ static const Game g_Game_Ez2 =
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"HandLrRight",
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},
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{ // m_SecondaryMenuButton
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EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
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EZ2_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
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EZ2_BUTTON_FOOTUPLEFT, // MENU_BUTTON_UP
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EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
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EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_BACK
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MENU_BUTTON_UP, // EZ2_BUTTON_FOOTUPLEFT
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MENU_BUTTON_DOWN, // EZ2_BUTTON_FOOTUPRIGHT
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MENU_BUTTON_START, // EZ2_BUTTON_FOOTDOWN
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MENU_BUTTON_LEFT, // EZ2_BUTTON_HANDUPLEFT
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MENU_BUTTON_RIGHT, // EZ2_BUTTON_HANDUPRIGHT
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MenuButton_Invalid, // EZ2_BUTTON_HANDLRLEFT
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MenuButton_Invalid, // EZ2_BUTTON_HANDLRRIGHT
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},
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g_AutoKeyMappings_Ez2
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},
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@@ -310,15 +301,11 @@ static const Game g_Game_Para =
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"Right",
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},
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{ // m_SecondaryMenuButton
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PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
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PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
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PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
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PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
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GameButton_Invalid, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_BACK
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MENU_BUTTON_LEFT, // PARA_BUTTON_LEFT
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MENU_BUTTON_DOWN, // PARA_BUTTON_UPLEFT
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MenuButton_Invalid, // PARA_BUTTON_UP
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MENU_BUTTON_UP, // PARA_BUTTON_UPRIGHT
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MENU_BUTTON_RIGHT, // PARA_BUTTON_RIGHT
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},
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g_AutoKeyMappings_Para
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},
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@@ -368,15 +355,14 @@ static const Game g_Game_DS3DDX =
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"HandRight",
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},
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{ // m_SecondaryMenuButton
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DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
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DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
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DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
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DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
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GameButton_Invalid, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_BACK
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MENU_BUTTON_LEFT, // DS3DDX_BUTTON_HANDLEFT
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MenuButton_Invalid, // DS3DDX_BUTTON_FOOTDOWNLEFT
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MenuButton_Invalid, // DS3DDX_BUTTON_FOOTUPLEFT
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MENU_BUTTON_UP, // DS3DDX_BUTTON_HANDUP
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MENU_BUTTON_DOWN, // DS3DDX_BUTTON_HANDDOWN
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MenuButton_Invalid, // DS3DDX_BUTTON_FOOTUPRIGHT
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MenuButton_Invalid, // DS3DDX_BUTTON_FOOTDOWNRIGHT
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MENU_BUTTON_RIGHT, // DS3DDX_BUTTON_HANDRIGHT
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},
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g_AutoKeyMappings_DS3DDX
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},
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@@ -430,15 +416,15 @@ static const Game g_Game_Beat =
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"Scratch down",
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},
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{ // m_SecondaryMenuButton
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BEAT_BUTTON_KEY1, // MENU_BUTTON_LEFT
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BEAT_BUTTON_KEY3, // MENU_BUTTON_RIGHT
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BEAT_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
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BEAT_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
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GameButton_Invalid, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_BACK
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MENU_BUTTON_LEFT, // BEAT_BUTTON_KEY1
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MenuButton_Invalid, // BEAT_BUTTON_KEY2
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MENU_BUTTON_RIGHT, // BEAT_BUTTON_KEY3
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MenuButton_Invalid, // BEAT_BUTTON_KEY4
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MenuButton_Invalid, // BEAT_BUTTON_KEY5
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MenuButton_Invalid, // BEAT_BUTTON_KEY6
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MenuButton_Invalid, // BEAT_BUTTON_KEY7
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MENU_BUTTON_UP, // BEAT_BUTTON_SCRATCHUP
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MENU_BUTTON_DOWN, // BEAT_BUTTON_SCRATCHDOWN
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},
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g_AutoKeyMappings_Beat
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},
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@@ -488,15 +474,10 @@ static const Game g_Game_Maniax =
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"HandLrRight",
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},
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{ // m_SecondaryMenuButton
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MANIAX_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
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MANIAX_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
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MANIAX_BUTTON_HANDLRRIGHT, // MENU_BUTTON_UP
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MANIAX_BUTTON_HANDLRLEFT, // MENU_BUTTON_DOWN
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GameButton_Invalid, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_BACK
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MENU_BUTTON_LEFT, // MANIAX_BUTTON_HANDUPLEFT
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MENU_BUTTON_RIGHT, // MANIAX_BUTTON_HANDUPRIGHT
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MENU_BUTTON_DOWN, // MANIAX_BUTTON_HANDLRLEFT
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MENU_BUTTON_UP, // MANIAX_BUTTON_HANDLRRIGHT
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},
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g_AutoKeyMappings_Maniax
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},
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@@ -556,15 +537,15 @@ static const Game g_Game_Techno =
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"DownRight",
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},
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{ // m_SecondaryMenuButton
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TECHNO_BUTTON_LEFT, // MENU_BUTTON_LEFT
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TECHNO_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
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TECHNO_BUTTON_UP, // MENU_BUTTON_UP
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TECHNO_BUTTON_DOWN, // MENU_BUTTON_DOWN
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GameButton_Invalid, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_BACK
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MENU_BUTTON_LEFT, // TECHNO_BUTTON_LEFT
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MENU_BUTTON_RIGHT, // TECHNO_BUTTON_RIGHT
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MENU_BUTTON_UP, // TECHNO_BUTTON_UP
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MENU_BUTTON_DOWN, // TECHNO_BUTTON_DOWN
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MenuButton_Invalid, // TECHNO_BUTTON_UPLEFT
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MenuButton_Invalid, // TECHNO_BUTTON_UPRIGHT
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MenuButton_Invalid, // TECHNO_BUTTON_CENTER
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MenuButton_Invalid, // TECHNO_BUTTON_DOWNLEFT
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MenuButton_Invalid, // TECHNO_BUTTON_DOWNRIGHT
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},
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g_AutoKeyMappings_Techno
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},
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@@ -620,15 +601,15 @@ static const Game g_Game_Popn =
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"Right White",
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},
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{ // m_SecondaryMenuButton
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POPN_BUTTON_LEFT_BLUE, // MENU_BUTTON_LEFT
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POPN_BUTTON_RIGHT_BLUE, // MENU_BUTTON_RIGHT
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POPN_BUTTON_LEFT_YELLOW, // MENU_BUTTON_UP
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POPN_BUTTON_RIGHT_YELLOW, // MENU_BUTTON_DOWN
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POPN_BUTTON_RED, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MenuButton_Invalid, // POPN_BUTTON_LEFT_WHITE
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MENU_BUTTON_UP, // POPN_BUTTON_LEFT_YELLOW
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MenuButton_Invalid, // POPN_BUTTON_LEFT_GREEN
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MENU_BUTTON_LEFT, // POPN_BUTTON_LEFT_BLUE
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MENU_BUTTON_START, // POPN_BUTTON_RED
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MENU_BUTTON_RIGHT, // POPN_BUTTON_RIGHT_BLUE
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MenuButton_Invalid, // POPN_BUTTON_RIGHT_GREEN
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MENU_BUTTON_DOWN, // POPN_BUTTON_RIGHT_YELLOW
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MenuButton_Invalid, // POPN_BUTTON_RIGHT_WHITE
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},
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g_AutoKeyMappings_Popn
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},
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@@ -682,15 +663,14 @@ static const Game g_Game_Lights =
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"BassRight",
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},
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{ // m_SecondaryMenuButton
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LIGHTS_BUTTON_MARQUEE_UP_LEFT, // MENU_BUTTON_LEFT
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LIGHTS_BUTTON_MARQUEE_UP_RIGHT, // MENU_BUTTON_RIGHT
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LIGHTS_BUTTON_MARQUEE_LR_LEFT, // MENU_BUTTON_UP
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LIGHTS_BUTTON_MARQUEE_LR_RIGHT, // MENU_BUTTON_DOWN
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GameButton_Invalid, // MENU_BUTTON_START
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GameButton_Invalid, // MENU_BUTTON_SELECT
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GameButton_Invalid, // MENU_BUTTON_BACK
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GameButton_Invalid, // MENU_BUTTON_COIN
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GameButton_Invalid, // MENU_BUTTON_OPERATOR
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MENU_BUTTON_LEFT, // LIGHTS_BUTTON_MARQUEE_UP_LEFT
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MENU_BUTTON_RIGHT, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT
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MENU_BUTTON_UP, // LIGHTS_BUTTON_MARQUEE_LR_LEFT
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MENU_BUTTON_DOWN, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT
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MenuButton_Invalid, // LIGHTS_BUTTON_BUTTONS_LEFT
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MenuButton_Invalid, // LIGHTS_BUTTON_BUTTONS_RIGHT
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MenuButton_Invalid, // LIGHTS_BUTTON_BASS_LEFT
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MenuButton_Invalid, // LIGHTS_BUTTON_BASS_RIGHT
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},
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g_AutoKeyMappings_Lights
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},
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@@ -977,11 +977,7 @@ MenuButton InputScheme::GameInputToMenuButton( GameInput GameI ) const
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return i;
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if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )
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{
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FOREACH_MenuButton(i)
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if( m_SecondaryMenuButton[i] == GameI.button )
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return i;
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}
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return GetMenuButtonSecondaryFunction( GameI.button );
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return MenuButton_Invalid; // invalid GameInput
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}
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@@ -1006,7 +1002,17 @@ void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, Gam
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controller.push_back( (GameController)pn );
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}
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GameButton button[2] = { g_DedicatedMenuButtons[MenuI], m_SecondaryMenuButton[MenuI] };
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GameButton SecondaryGameButton = GameButton_Invalid;
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for( int i = GAME_BUTTON_NEXT; i < m_iButtonsPerController; ++i )
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{
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if( m_SecondaryMenuButton[i-GAME_BUTTON_NEXT] == MenuI )
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{
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SecondaryGameButton = i;
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break;
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}
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}
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GameButton button[2] = { g_DedicatedMenuButtons[MenuI], SecondaryGameButton };
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int iNumButtonsUsing = PREFSMAN->m_bOnlyDedicatedMenuButtons ? 1 : 2;
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int iOut = 0;
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@@ -1025,11 +1031,10 @@ void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, Gam
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MenuButton InputScheme::GetMenuButtonSecondaryFunction( GameButton gb ) const
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{
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FOREACH_MenuButton(mb)
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if( m_SecondaryMenuButton[mb] == gb )
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return mb;
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if( gb < GAME_BUTTON_NEXT )
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return MenuButton_Invalid;
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return MenuButton_Invalid;
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return m_SecondaryMenuButton[gb - GAME_BUTTON_NEXT];
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}
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static const char *g_szCommonGameButtonNames[] =
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@@ -44,7 +44,7 @@ public:
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};
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/* Data for each Game-specific GameButton. This starts at GAME_BUTTON_NEXT. */
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const char *m_szGameButtonNames[NUM_GameButton];
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GameButton m_SecondaryMenuButton[NUM_MenuButton];
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MenuButton m_SecondaryMenuButton[NUM_GameButton];
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const InputMapping *m_Maps;
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GameButton ButtonNameToIndex( const RString &sButtonName ) const;
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Reference in New Issue
Block a user