add TODO comments
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@@ -22,6 +22,9 @@ LuaFunction( DifficultyToLocalizedString, DifficultyToLocalizedString( Enum::Che
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/* We prefer the above names; recognize a number of others, too. (They'l
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/* We prefer the above names; recognize a number of others, too. (They'l
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* get normalized when written to SMs, etc.) */
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* get normalized when written to SMs, etc.) */
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/* TODO: Format specific hacks should be moved into the file loader for
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* that format. We don't want to carry these hacks forward to file
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* formats that don't need them. */
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Difficulty StringToDifficulty( const RString& sDC )
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Difficulty StringToDifficulty( const RString& sDC )
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{
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{
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RString s2 = sDC;
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RString s2 = sDC;
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@@ -2402,6 +2402,8 @@ StepsType GameManager::StringToStepsType( RString sStepsType )
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{
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{
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sStepsType.MakeLower();
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sStepsType.MakeLower();
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// TODO: Format specific hacks should be moved into the file loader for that format.
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// HACK! We elminitated "ez2-single-hard", but we should still handle it.
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// HACK! We elminitated "ez2-single-hard", but we should still handle it.
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if( sStepsType == "ez2-single-hard" )
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if( sStepsType == "ez2-single-hard" )
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sStepsType = "ez2-single";
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sStepsType = "ez2-single";
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