Character Icons for pop'n music support on music select screen (metric-command-hidden by default)
This commit is contained in:
@@ -4,6 +4,11 @@ X denotes task complete or no longer required to do.
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H denotes task on hold.
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H denotes task on hold.
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TODO As of: 1:10 03/11/03
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* Finish Ez2 Theme
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* Finish PnM Theme
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TODO As of: 13:41 03/06/02
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TODO As of: 13:41 03/06/02
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* Finish Pump Theme
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* Finish Pump Theme
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@@ -1,4 +1,4 @@
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// Possible NextScreen names:
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// Possible NextScreen names:
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// - ScreenCaution
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// - ScreenCaution
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// - ScreenEz2SelectPlayer
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// - ScreenEz2SelectPlayer
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// - ScreenSelectMode
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// - ScreenSelectMode
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@@ -579,6 +579,14 @@ CDTitleY=148
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CDTitleOnCommand=addx,-400;bounceend,0.5;addx,400
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CDTitleOnCommand=addx,-400;bounceend,0.5;addx,400
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CDTitleOffCommand=bouncebegin,0.5;addx,-400
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CDTitleOffCommand=bouncebegin,0.5;addx,-400
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CDTitleSpinSeconds=4
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CDTitleSpinSeconds=4
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CharacterIconP1Y=999
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CharacterIconP1X=999
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CharacterIconP2Y=999
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CharacterIconP2X=999
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CharacterIconP1OnCommand=
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CharacterIconP2OnCommand=
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CharacterIconP1OffCommand=
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CharacterIconP2OffCommand=
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DifficultyFrameP1X=60
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DifficultyFrameP1X=60
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DifficultyFrameP1Y=248
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DifficultyFrameP1Y=248
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DifficultyFrameP1OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1
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DifficultyFrameP1OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1
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@@ -77,6 +77,32 @@ CString Character::GetTakingABreakPath() const
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return as[0];
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return as[0];
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}
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}
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CString Character::GetSongSelectIconPath() const
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{
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CStringArray as;
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// first try and find an icon specific to the select music screen
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// so you can have different icons for music select / char select
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GetDirListing( m_sCharDir+"selectmusicicon.png", as, false, true );
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GetDirListing( m_sCharDir+"selectmusicicon.jpg", as, false, true );
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GetDirListing( m_sCharDir+"selectmusicicon.gif", as, false, true );
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GetDirListing( m_sCharDir+"selectmusicicon.bmp", as, false, true );
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if( as.empty() )
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{
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// if that failed, try using the regular icon
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GetDirListing( m_sCharDir+"icon.png", as, false, true );
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GetDirListing( m_sCharDir+"icon.jpg", as, false, true );
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GetDirListing( m_sCharDir+"icon.gif", as, false, true );
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GetDirListing( m_sCharDir+"icon.bmp", as, false, true );
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if( as.empty() )
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return "";
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else
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return as[0];
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}
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else
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return as[0];
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}
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CString Character::GetCardPath() const
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CString Character::GetCardPath() const
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{
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{
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CStringArray as;
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CStringArray as;
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@@ -29,6 +29,7 @@ public:
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CString GetRestAnimationPath() const;
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CString GetRestAnimationPath() const;
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CString GetWarmUpAnimationPath() const;
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CString GetWarmUpAnimationPath() const;
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CString GetDanceAnimationPath() const;
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CString GetDanceAnimationPath() const;
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CString GetSongSelectIconPath() const;
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CString m_sCharDir;
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CString m_sCharDir;
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CString m_sName;
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CString m_sName;
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@@ -137,6 +137,9 @@ const CreditLine CREDIT_LINES[] =
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{0,"DDRLlama"},
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{0,"DDRLlama"},
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{0,"DDRManiaX"}, // boards and all round support
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{0,"DDRManiaX"}, // boards and all round support
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{0,"NMR"},
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{0,"NMR"},
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{0,"DJ Paranoia"}, // pop'n stuff, general help - friez
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{0,"DJ Yuz"}, // same as above
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{0,"Reo"}, // pop'n stuff.
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{0,"Random Hajile"}, // sent me 3DDX stuff - friez
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{0,"Random Hajile"}, // sent me 3DDX stuff - friez
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{0,"Chocobo Ghost"}, // sent me ez2 stuff - friez
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{0,"Chocobo Ghost"}, // sent me ez2 stuff - friez
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{0,"Tyma"}, // sent me popnmusic stuff - friez
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{0,"Tyma"}, // sent me popnmusic stuff - friez
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@@ -101,6 +101,15 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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m_Menu.Load( "ScreenSelectMusic" );
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m_Menu.Load( "ScreenSelectMusic" );
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this->AddChild( &m_Menu );
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this->AddChild( &m_Menu );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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Character* pChar = GAMESTATE->m_pCurCharacters[p];
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m_sprCharacterIcon[p].SetName( ssprintf("CharacterIconP%d",p+1) );
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m_sprCharacterIcon[p].Load( pChar->GetSongSelectIconPath() );
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SET_XY( m_sprCharacterIcon[p] );
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this->AddChild( &m_sprCharacterIcon[p] );
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}
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m_MusicWheelUnder.Load( THEME->GetPathToG("ScreenSelectMusic wheel under") );
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m_MusicWheelUnder.Load( THEME->GetPathToG("ScreenSelectMusic wheel under") );
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m_MusicWheelUnder->SetName( "WheelUnder" );
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m_MusicWheelUnder->SetName( "WheelUnder" );
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SET_XY( m_MusicWheelUnder );
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SET_XY( m_MusicWheelUnder );
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@@ -253,6 +262,9 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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// add an icon onto the song select to show what
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// character they're using.
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
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SET_XY( m_sprHighScoreFrame[p] );
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SET_XY( m_sprHighScoreFrame[p] );
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@@ -474,6 +486,7 @@ void ScreenSelectMusic::TweenOnScreen()
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if( !GAMESTATE->IsHumanPlayer(p) )
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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continue; // skip
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ON_COMMAND( m_sprCharacterIcon[p] );
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ON_COMMAND( m_OptionIconRow[p] );
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ON_COMMAND( m_OptionIconRow[p] );
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ON_COMMAND( m_sprHighScoreFrame[p] );
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ON_COMMAND( m_sprHighScoreFrame[p] );
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ON_COMMAND( m_textHighScore[p] );
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ON_COMMAND( m_textHighScore[p] );
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@@ -525,6 +538,7 @@ void ScreenSelectMusic::TweenOffScreen()
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if( !GAMESTATE->IsHumanPlayer(p) )
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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continue; // skip
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OFF_COMMAND(m_sprCharacterIcon[p]);
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OFF_COMMAND( m_OptionIconRow[p] );
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OFF_COMMAND( m_OptionIconRow[p] );
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OFF_COMMAND( m_sprHighScoreFrame[p] );
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OFF_COMMAND( m_sprHighScoreFrame[p] );
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OFF_COMMAND( m_textHighScore[p] );
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OFF_COMMAND( m_textHighScore[p] );
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@@ -28,7 +28,7 @@
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#include "CourseContentsList.h"
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#include "CourseContentsList.h"
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#include "HelpDisplay.h"
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#include "HelpDisplay.h"
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#include "PaneDisplay.h"
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#include "PaneDisplay.h"
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#include "Character.h"
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class ScreenSelectMusic : public Screen
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class ScreenSelectMusic : public Screen
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{
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{
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@@ -74,6 +74,7 @@ protected:
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MenuElements m_Menu;
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MenuElements m_Menu;
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Sprite m_sprCharacterIcon[NUM_PLAYERS];
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Sprite m_sprBannerMask;
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Sprite m_sprBannerMask;
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FadingBanner m_Banner;
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FadingBanner m_Banner;
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AutoActor m_sprBannerFrame;
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AutoActor m_sprBannerFrame;
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+47
-36
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -62,7 +62,7 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Debug6
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IntDir=.\../Debug6
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TargetDir=\stepmania\itg
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TargetDir=\Stepmania\itg
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TargetName=StepMania-debug
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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@@ -82,26 +82,22 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD BASE XBCP /NOLOGO
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||||||
# ADD XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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||||||
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CPP=cl.exe
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||||||
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\Debug
|
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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/Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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@@ -140,7 +136,7 @@ LINK32=link.exe
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|||||||
# SUBTRACT LINK32 /verbose /pdb:none
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# SUBTRACT LINK32 /verbose /pdb:none
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||||||
# Begin Special Build Tool
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# Begin Special Build Tool
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||||||
IntDir=.\../Release6
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IntDir=.\../Release6
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||||||
TargetDir=\stepmania\itg
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TargetDir=\Stepmania\itg
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TargetName=StepMania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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||||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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||||||
@@ -161,29 +157,25 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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|||||||
# PROP Intermediate_Dir "StepMania___Xbox_Release"
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# PROP Intermediate_Dir "StepMania___Xbox_Release"
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||||||
# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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||||||
# PROP Target_Dir ""
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# PROP Target_Dir ""
|
||||||
CPP=cl.exe
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XBCP=xbecopy.exe
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||||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD BASE XBCP /NOLOGO
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||||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
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# ADD XBCP /NOLOGO
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||||||
# SUBTRACT CPP /Fr
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XBE=imagebld.exe
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||||||
BSC32=bscmake.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
|
||||||
# ADD BASE BSC32 /nologo
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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||||||
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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||||||
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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||||||
# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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||||||
# SUBTRACT LINK32 /pdb:none /map /debug
|
# SUBTRACT LINK32 /pdb:none /map /debug
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||||||
XBE=imagebld.exe
|
BSC32=bscmake.exe
|
||||||
# ADD BASE XBE /nologo /stack:0x10000 /debug
|
# ADD BASE BSC32 /nologo
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||||||
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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# ADD BSC32 /nologo
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||||||
XBCP=xbecopy.exe
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CPP=cl.exe
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||||||
# ADD BASE XBCP /NOLOGO
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
|
||||||
# ADD XBCP /NOLOGO
|
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
|
||||||
|
# SUBTRACT CPP /Fr
|
||||||
# Begin Special Build Tool
|
# Begin Special Build Tool
|
||||||
IntDir=.\StepMania___Xbox_Release
|
|
||||||
TargetDir=\stepmania\stepmania
|
|
||||||
TargetName=default
|
|
||||||
SOURCE="$(InputPath)"
|
|
||||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
||||||
/Fo$(IntDir)\
|
/Fo$(IntDir)\
|
||||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||||
@@ -5566,6 +5558,25 @@ SOURCE=.\error2.bmp
|
|||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\arch\Lights\LightsDriver_SystemMessage.cpp
|
||||||
|
|
||||||
|
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||||
|
|
||||||
|
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
|
||||||
|
|
||||||
|
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
|
||||||
|
|
||||||
|
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
|
||||||
|
|
||||||
|
!ENDIF
|
||||||
|
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\arch\Lights\LightsDriver_SystemMessage.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\loading.bmp
|
SOURCE=.\loading.bmp
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|||||||
Reference in New Issue
Block a user