Character Icons for pop'n music support on music select screen (metric-command-hidden by default)

This commit is contained in:
Andrew Livy
2003-11-21 04:35:06 +00:00
parent 6f2705184f
commit 59cbb8a170
8 changed files with 113 additions and 44 deletions
+5
View File
@@ -4,6 +4,11 @@ X denotes task complete or no longer required to do.
H denotes task on hold.
TODO As of: 1:10 03/11/03
* Finish Ez2 Theme
* Finish PnM Theme
TODO As of: 13:41 03/06/02
* Finish Pump Theme
+9 -1
View File
@@ -1,4 +1,4 @@
// Possible NextScreen names:
// Possible NextScreen names:
// - ScreenCaution
// - ScreenEz2SelectPlayer
// - ScreenSelectMode
@@ -579,6 +579,14 @@ CDTitleY=148
CDTitleOnCommand=addx,-400;bounceend,0.5;addx,400
CDTitleOffCommand=bouncebegin,0.5;addx,-400
CDTitleSpinSeconds=4
CharacterIconP1Y=999
CharacterIconP1X=999
CharacterIconP2Y=999
CharacterIconP2X=999
CharacterIconP1OnCommand=
CharacterIconP2OnCommand=
CharacterIconP1OffCommand=
CharacterIconP2OffCommand=
DifficultyFrameP1X=60
DifficultyFrameP1Y=248
DifficultyFrameP1OnCommand=diffusealpha,0;linear,0.5;diffusealpha,1
+26
View File
@@ -77,6 +77,32 @@ CString Character::GetTakingABreakPath() const
return as[0];
}
CString Character::GetSongSelectIconPath() const
{
CStringArray as;
// first try and find an icon specific to the select music screen
// so you can have different icons for music select / char select
GetDirListing( m_sCharDir+"selectmusicicon.png", as, false, true );
GetDirListing( m_sCharDir+"selectmusicicon.jpg", as, false, true );
GetDirListing( m_sCharDir+"selectmusicicon.gif", as, false, true );
GetDirListing( m_sCharDir+"selectmusicicon.bmp", as, false, true );
if( as.empty() )
{
// if that failed, try using the regular icon
GetDirListing( m_sCharDir+"icon.png", as, false, true );
GetDirListing( m_sCharDir+"icon.jpg", as, false, true );
GetDirListing( m_sCharDir+"icon.gif", as, false, true );
GetDirListing( m_sCharDir+"icon.bmp", as, false, true );
if( as.empty() )
return "";
else
return as[0];
}
else
return as[0];
}
CString Character::GetCardPath() const
{
CStringArray as;
+1
View File
@@ -29,6 +29,7 @@ public:
CString GetRestAnimationPath() const;
CString GetWarmUpAnimationPath() const;
CString GetDanceAnimationPath() const;
CString GetSongSelectIconPath() const;
CString m_sCharDir;
CString m_sName;
+3
View File
@@ -137,6 +137,9 @@ const CreditLine CREDIT_LINES[] =
{0,"DDRLlama"},
{0,"DDRManiaX"}, // boards and all round support
{0,"NMR"},
{0,"DJ Paranoia"}, // pop'n stuff, general help - friez
{0,"DJ Yuz"}, // same as above
{0,"Reo"}, // pop'n stuff.
{0,"Random Hajile"}, // sent me 3DDX stuff - friez
{0,"Chocobo Ghost"}, // sent me ez2 stuff - friez
{0,"Tyma"}, // sent me popnmusic stuff - friez
+14
View File
@@ -101,6 +101,15 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
m_Menu.Load( "ScreenSelectMusic" );
this->AddChild( &m_Menu );
for( p=0; p<NUM_PLAYERS; p++ )
{
Character* pChar = GAMESTATE->m_pCurCharacters[p];
m_sprCharacterIcon[p].SetName( ssprintf("CharacterIconP%d",p+1) );
m_sprCharacterIcon[p].Load( pChar->GetSongSelectIconPath() );
SET_XY( m_sprCharacterIcon[p] );
this->AddChild( &m_sprCharacterIcon[p] );
}
m_MusicWheelUnder.Load( THEME->GetPathToG("ScreenSelectMusic wheel under") );
m_MusicWheelUnder->SetName( "WheelUnder" );
SET_XY( m_MusicWheelUnder );
@@ -253,6 +262,9 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
this->AddChild( &m_DifficultyMeter[p] );
// add an icon onto the song select to show what
// character they're using.
m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
SET_XY( m_sprHighScoreFrame[p] );
@@ -474,6 +486,7 @@ void ScreenSelectMusic::TweenOnScreen()
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
ON_COMMAND( m_sprCharacterIcon[p] );
ON_COMMAND( m_OptionIconRow[p] );
ON_COMMAND( m_sprHighScoreFrame[p] );
ON_COMMAND( m_textHighScore[p] );
@@ -525,6 +538,7 @@ void ScreenSelectMusic::TweenOffScreen()
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
OFF_COMMAND(m_sprCharacterIcon[p]);
OFF_COMMAND( m_OptionIconRow[p] );
OFF_COMMAND( m_sprHighScoreFrame[p] );
OFF_COMMAND( m_textHighScore[p] );
+2 -1
View File
@@ -28,7 +28,7 @@
#include "CourseContentsList.h"
#include "HelpDisplay.h"
#include "PaneDisplay.h"
#include "Character.h"
class ScreenSelectMusic : public Screen
{
@@ -74,6 +74,7 @@ protected:
MenuElements m_Menu;
Sprite m_sprCharacterIcon[NUM_PLAYERS];
Sprite m_sprBannerMask;
FadingBanner m_Banner;
AutoActor m_sprBannerFrame;
+53 -42
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -62,10 +62,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
TargetDir=\stepmania\itg
TargetDir=\Stepmania\itg
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -82,28 +82,24 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
LINK32=link.exe
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
# Begin Special Build Tool
IntDir=.\Debug
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -140,10 +136,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /pdb:none
# Begin Special Build Tool
IntDir=.\../Release6
TargetDir=\stepmania\itg
TargetDir=\Stepmania\itg
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -161,31 +157,27 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "StepMania___Xbox_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
# SUBTRACT CPP /Fr
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
# SUBTRACT LINK32 /pdb:none /map /debug
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
# SUBTRACT CPP /Fr
# Begin Special Build Tool
IntDir=.\StepMania___Xbox_Release
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -5566,6 +5558,25 @@ SOURCE=.\error2.bmp
# End Source File
# Begin Source File
SOURCE=.\arch\Lights\LightsDriver_SystemMessage.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\arch\Lights\LightsDriver_SystemMessage.h
# End Source File
# Begin Source File
SOURCE=.\loading.bmp
# End Source File
# Begin Source File