Use metrics.
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@@ -178,7 +178,7 @@ void ScreenNameEntry::Init()
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m_ReceptorArrowRow[p].Load( GAMESTATE->m_pPlayerState[p], 0 );
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m_ReceptorArrowRow[p].Load( GAMESTATE->m_pPlayerState[p], 0 );
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m_ReceptorArrowRow[p].SetX( fPlayerX );
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m_ReceptorArrowRow[p].SetX( fPlayerX );
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m_ReceptorArrowRow[p].SetY( SCREEN_TOP + 100 );
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m_ReceptorArrowRow[p].SetY( GRAY_ARROWS_Y );
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this->AddChild( &m_ReceptorArrowRow[p] );
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this->AddChild( &m_ReceptorArrowRow[p] );
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}
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}
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