Always call LoadAllCommands explicitly.
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
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@@ -52,7 +52,7 @@ void ScreenUnlockBrowse::MenuStart( const InputEventPlus &input )
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void ScreenUnlockBrowse::TweenOnScreen()
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{
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SET_XY_AND_ON_COMMAND( m_banner );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_banner );
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ScreenSelectMaster::TweenOnScreen();
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}
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