Always call LoadAllCommands explicitly.
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
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@@ -113,24 +113,24 @@ void ScreenSelectMusic::Init()
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m_MusicWheel.SetName( "MusicWheel" );
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m_MusicWheel.Load( MUSIC_WHEEL_TYPE );
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SET_XY( m_MusicWheel );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_MusicWheel );
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this->AddChild( &m_MusicWheel );
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// this is loaded SetSong and TweenToSong
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m_Banner.SetName( "Banner" );
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m_Banner.SetZTestMode( ZTEST_WRITE_ON_PASS ); // do have to pass the z test
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SET_XY( m_Banner );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_Banner );
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this->AddChild( &m_Banner );
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m_sprCDTitleFront.SetName( "CDTitle" );
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m_sprCDTitleFront.Load( THEME->GetPathG(m_sName,"fallback cdtitle") );
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SET_XY( m_sprCDTitleFront );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprCDTitleFront );
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COMMAND( m_sprCDTitleFront, "Front" );
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this->AddChild( &m_sprCDTitleFront );
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m_sprCDTitleBack.SetName( "CDTitle" );
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m_sprCDTitleBack.Load( THEME->GetPathG(m_sName,"fallback cdtitle") );
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SET_XY( m_sprCDTitleBack );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprCDTitleBack );
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COMMAND( m_sprCDTitleBack, "Back" );
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this->AddChild( &m_sprCDTitleBack );
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@@ -138,14 +138,14 @@ void ScreenSelectMusic::Init()
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{
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("score frame p%d",p+1)) );
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SET_XY( m_sprHighScoreFrame[p] );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprHighScoreFrame[p] );
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this->AddChild( &m_sprHighScoreFrame[p] );
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m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
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m_textHighScore[p].LoadFromFont( THEME->GetPathF(m_sName,"score") );
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m_textHighScore[p].SetShadowLength( 0 );
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m_textHighScore[p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) );
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SET_XY( m_textHighScore[p] );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_textHighScore[p] );
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this->AddChild( &m_textHighScore[p] );
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}
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