Always call LoadAllCommands explicitly.

The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
This commit is contained in:
Chris Danford
2007-02-19 09:30:07 +00:00
parent d72ebfa33e
commit 599db61b62
42 changed files with 236 additions and 236 deletions
+2 -2
View File
@@ -80,7 +80,7 @@ void ScreenPrompt::BeginScreen()
ENUM_CLAMP( m_Answer, PromptAnswer(0), PromptAnswer(g_PromptType) );
m_textQuestion.SetText( g_sText );
SET_XY_AND_ON_COMMAND( m_textQuestion );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textQuestion );
ON_COMMAND( m_sprCursor );
@@ -94,7 +94,7 @@ void ScreenPrompt::BeginScreen()
sAnswer = "OK";
m_textAnswer[i].SetText( ANSWER_TEXT(sAnswer) );
SET_XY_AND_ON_COMMAND( m_textAnswer[i] );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textAnswer[i] );
}
for( int i=g_PromptType+1; i<NUM_PromptAnswer; i++ )