Always call LoadAllCommands explicitly.

The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
This commit is contained in:
Chris Danford
2007-02-19 09:30:07 +00:00
parent d72ebfa33e
commit 599db61b62
42 changed files with 236 additions and 236 deletions
+5 -5
View File
@@ -116,7 +116,7 @@ void ScreenOptions::Init()
m_sprPage.Load( THEME->GetPathG(m_sName,"page") );
m_sprPage->SetName( "Page" );
SET_XY( m_sprPage );
LOAD_ALL_COMMANDS_AND_SET_XY( m_sprPage );
m_framePage.AddChild( m_sprPage );
// init line line highlights
@@ -145,7 +145,7 @@ void ScreenOptions::Init()
m_textExplanation[p].LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
m_textExplanation[p].SetDrawOrder( 2 );
m_textExplanation[p].SetName( "Explanation" + PlayerNumberToString(p) );
SET_XY( m_textExplanation[p] );
LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanation[p] );
m_framePage.AddChild( &m_textExplanation[p] );
}
@@ -154,7 +154,7 @@ void ScreenOptions::Init()
m_textExplanationTogether.LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
m_textExplanationTogether.SetDrawOrder( 2 );
m_textExplanationTogether.SetName( "ExplanationTogether" );
SET_XY( m_textExplanationTogether );
LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanationTogether );
m_framePage.AddChild( &m_textExplanationTogether );
break;
default:
@@ -169,14 +169,14 @@ void ScreenOptions::Init()
m_ScrollBar.Load( "DualScrollBar" );
FOREACH_PlayerNumber( p )
m_ScrollBar.EnablePlayer( p, GAMESTATE->IsHumanPlayer(p) );
SET_XY( m_ScrollBar );
LOAD_ALL_COMMANDS_AND_SET_XY( m_ScrollBar );
m_ScrollBar.SetDrawOrder( 2 );
m_framePage.AddChild( &m_ScrollBar );
}
m_sprMore.Load( THEME->GetPathG( m_sName,"more") );
m_sprMore->SetName( "More" );
SET_XY( m_sprMore );
LOAD_ALL_COMMANDS_AND_SET_XY( m_sprMore );
m_sprMore->SetDrawOrder( 2 );
m_sprMore->PlayCommand( "LoseFocus" );
m_framePage.AddChild( m_sprMore );