Always call LoadAllCommands explicitly.

The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
This commit is contained in:
Chris Danford
2007-02-19 09:30:07 +00:00
parent d72ebfa33e
commit 599db61b62
42 changed files with 236 additions and 236 deletions
+10 -10
View File
@@ -47,14 +47,14 @@ void HighScoreWheelItem::Load( int iRankIndex, const HighScore& hs )
m_textRank.SetText( ssprintf("%d", iRankIndex+1) );
m_textRank.SetShadowLength( 2 );
this->AddChild( &m_textRank );
SET_XY_AND_ON_COMMAND( m_textRank );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textRank );
m_textName.SetName( "Name" );
m_textName.LoadFromFont( THEME->GetPathF(m_sName,"name") );
m_textName.SetText( hs.GetDisplayName() );
m_textName.SetShadowLength( 2 );
this->AddChild( &m_textName );
SET_XY_AND_ON_COMMAND( m_textName );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textName );
m_textScore.SetName( "Score" );
m_textScore.LoadFromFont( THEME->GetPathF(m_sName,"score") );
@@ -64,14 +64,14 @@ void HighScoreWheelItem::Load( int iRankIndex, const HighScore& hs )
m_textScore.SetText( ssprintf("%i", hs.GetScore()) );
m_textScore.SetShadowLength( 2 );
this->AddChild( &m_textScore );
SET_XY_AND_ON_COMMAND( m_textScore );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textScore );
m_textDate.SetName( "Date" );
m_textDate.LoadFromFont( THEME->GetPathF(m_sName,"date") );
m_textDate.SetText( ssprintf("%02d/%02d", hs.GetDateTime().tm_mon+1, hs.GetDateTime().tm_mday) );
m_textDate.SetShadowLength( 2 );
this->AddChild( &m_textDate );
SET_XY_AND_ON_COMMAND( m_textDate );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textDate );
}
void HighScoreWheelItem::LoadBlank( int iRankIndex )
@@ -213,7 +213,7 @@ void ScreenNameEntryTraditional::Init()
{
m_sprOutOfRanking[p].Load( THEME->GetPathG( m_sName,ssprintf("OutOfRankingP%i",p+1)) );
m_sprOutOfRanking[p]->SetName( ssprintf("OutOfRankingP%i",p+1) );
SET_XY_AND_ON_COMMAND( m_sprOutOfRanking[p] );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprOutOfRanking[p] );
this->AddChild( m_sprOutOfRanking[p] );
continue; // skip
@@ -221,11 +221,11 @@ void ScreenNameEntryTraditional::Init()
m_sprNameFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("name frame p%i",p+1)) );
m_sprNameFrame[p]->SetName( ssprintf("EntryFrameP%i",p+1) );
SET_XY_AND_ON_COMMAND( m_sprNameFrame[p] );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprNameFrame[p] );
this->AddChild( m_sprNameFrame[p] );
m_Keyboard[p].SetName( ssprintf("KeyboardP%i",p+1) );
SET_XY_AND_ON_COMMAND( m_Keyboard[p] );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_Keyboard[p] );
this->AddChild( &m_Keyboard[p] );
/* Add letters to m_Keyboard. */
@@ -286,7 +286,7 @@ void ScreenNameEntryTraditional::Init()
m_textSelection[p].SetName( ssprintf("SelectionP%i",p+1) );
m_textSelection[p].LoadFromFont( THEME->GetPathF(m_sName,"entry") );
SET_XY_AND_ON_COMMAND( m_textSelection[p] );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textSelection[p] );
this->AddChild( &m_textSelection[p] );
m_SelectedChar[p] = 0;
@@ -321,7 +321,7 @@ void ScreenNameEntryTraditional::Init()
* all actors, even if we're going to hide it anyway, so any style commands
* are run. */
#define SET_ON( actor ) \
SET_XY_AND_ON_COMMAND( actor ); \
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( actor ); \
if( m_FeatDisplay[p].size()>1 ) \
{ \
(actor).FinishTweening(); \
@@ -433,7 +433,7 @@ void ScreenNameEntryTraditional::Init()
* itself is ugly. */
display.m_sprBannerFrame.Load( THEME->GetPathG(m_sName,ssprintf("banner frame p%i",p+1)) );
display.m_sprBannerFrame->SetName( ssprintf("BannerFrameP%i",p+1) );
SET_XY_AND_ON_COMMAND( display.m_sprBannerFrame );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( display.m_sprBannerFrame );
this->AddChild( display.m_sprBannerFrame );
}
#undef SET_ON