Always call LoadAllCommands explicitly.

The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
This commit is contained in:
Chris Danford
2007-02-19 09:30:07 +00:00
parent d72ebfa33e
commit 599db61b62
42 changed files with 236 additions and 236 deletions
+2 -2
View File
@@ -609,13 +609,13 @@ void ScreenEz2SelectMusic::MusicChanged()
{
m_sprBalloon.StopTweening();
m_sprBalloon.Load( THEME->GetPathG("ScreenSelectMusic","balloon marathon") );
SET_XY_AND_ON_COMMAND( m_sprBalloon );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprBalloon );
}
else if( pSong->IsLong() )
{
m_sprBalloon.StopTweening();
m_sprBalloon.Load( THEME->GetPathG("ScreenSelectMusic","balloon long") );
SET_XY_AND_ON_COMMAND( m_sprBalloon );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprBalloon );
}
else
{