Always call LoadAllCommands explicitly.
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
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@@ -103,7 +103,7 @@ void ScreenEnding::Init()
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break;
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}
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ActorUtil::LoadAllCommands( m_sprRemoveMemoryCard[p], m_sName );
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SET_XY_AND_ON_COMMAND( m_sprRemoveMemoryCard[p] );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprRemoveMemoryCard[p] );
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this->AddChild( &m_sprRemoveMemoryCard[p] );
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}
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