Always call LoadAllCommands explicitly.

The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
This commit is contained in:
Chris Danford
2007-02-19 09:30:07 +00:00
parent d72ebfa33e
commit 599db61b62
42 changed files with 236 additions and 236 deletions
+2 -2
View File
@@ -45,13 +45,13 @@ void ScreenEditMenu::Init()
m_textExplanation.SetName( "Explanation" );
m_textExplanation.LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
SET_XY( m_textExplanation );
LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanation );
RefreshExplanationText();
this->AddChild( &m_textExplanation );
m_textNumStepsLoadedFromProfile.SetName( "NumStepsLoadedFromProfile" );
m_textNumStepsLoadedFromProfile.LoadFromFont( THEME->GetPathF(m_sName,"NumStepsLoadedFromProfile") );
SET_XY_AND_ON_COMMAND( m_textNumStepsLoadedFromProfile );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textNumStepsLoadedFromProfile );
RefreshNumStepsLoadedFromProfile();
this->AddChild( &m_textNumStepsLoadedFromProfile );
}