Always call LoadAllCommands explicitly.

The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
This commit is contained in:
Chris Danford
2007-02-19 09:30:07 +00:00
parent d72ebfa33e
commit 599db61b62
42 changed files with 236 additions and 236 deletions
+1 -1
View File
@@ -61,7 +61,7 @@ void PaneDisplay::Load( const RString &sMetricsGroup, PlayerNumber pn )
m_sprPaneUnder.Load( THEME->GetPathG(sMetricsGroup,ssprintf("under p%i",pn+1)) );
m_sprPaneUnder->SetName( "Under" );
ActorUtil::OnCommand( m_sprPaneUnder, sMetricsGroup );
ActorUtil::LoadAllCommandsAndOnCommand( m_sprPaneUnder, sMetricsGroup );
this->AddChild( m_sprPaneUnder );
EMPTY_MACHINE_HIGH_SCORE_NAME.Load( sMetricsGroup, "EmptyMachineHighScoreName" );