Always call LoadAllCommands explicitly.

The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
This commit is contained in:
Chris Danford
2007-02-19 09:30:07 +00:00
parent d72ebfa33e
commit 599db61b62
42 changed files with 236 additions and 236 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ void MenuTimer::Load()
{
m_text[i].LoadFromFont( THEME->GetPathF("MenuTimer","numbers") );
m_text[i].SetName( ssprintf("Text%d",i+1) );
ActorUtil::OnCommand( m_text[i], "MenuTimer" );
ActorUtil::LoadAllCommandsAndOnCommand( m_text[i], "MenuTimer" );
this->AddChild( &m_text[i] );
}