Always call LoadAllCommands explicitly.

The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
This commit is contained in:
Chris Danford
2007-02-19 09:30:07 +00:00
parent d72ebfa33e
commit 599db61b62
42 changed files with 236 additions and 236 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ FadingBanner::FadingBanner()
for( int i=0; i<NUM_BANNERS; i++ )
{
m_Banner[i].SetName( "Banner" );
ActorUtil::OnCommand( m_Banner[i], "FadingBanner" );
ActorUtil::LoadAllCommandsAndOnCommand( m_Banner[i], "FadingBanner" );
this->AddChild( &m_Banner[i] );
}
}