Don't play the Start sound in SM_BeginFadingOut. It might

have been triggered by something that just played a sound,
or the screen might want to play a different sound.  It's
not SM_BeginFadingOut's job to play a sound.

(fixes double-start sound when "next screen" options are
selected from context menus in ScreenOptionsManage*)
This commit is contained in:
Glenn Maynard
2006-01-30 05:41:46 +00:00
parent 37338dd78a
commit 5995043bf0
7 changed files with 8 additions and 2 deletions
@@ -127,6 +127,7 @@ void ScreenOptionsMemoryCard::ProcessMenuStart( const InputEventPlus &input )
bool bSuccess = MEMCARDMAN->MountCard( PLAYER_1, dev );
if( bSuccess )
{
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
}
else