Don't play the Start sound in SM_BeginFadingOut. It might
have been triggered by something that just played a sound, or the screen might want to play a different sound. It's not SM_BeginFadingOut's job to play a sound. (fixes double-start sound when "next screen" options are selected from context menus in ScreenOptionsManage*)
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@@ -127,6 +127,7 @@ void ScreenOptionsMemoryCard::ProcessMenuStart( const InputEventPlus &input )
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bool bSuccess = MEMCARDMAN->MountCard( PLAYER_1, dev );
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if( bSuccess )
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{
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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}
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else
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