Don't play the Start sound in SM_BeginFadingOut. It might
have been triggered by something that just played a sound, or the screen might want to play a different sound. It's not SM_BeginFadingOut's job to play a sound. (fixes double-start sound when "next screen" options are selected from context menus in ScreenOptionsManage*)
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@@ -322,6 +322,7 @@ void ScreenOptionsManageProfiles::ProcessMenuStart( const InputEventPlus &input
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}
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else if( row.GetRowType() == OptionRow::RowType_Exit )
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{
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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}
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else // a profile
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