Don't play the Start sound in SM_BeginFadingOut. It might

have been triggered by something that just played a sound,
or the screen might want to play a different sound.  It's
not SM_BeginFadingOut's job to play a sound.

(fixes double-start sound when "next screen" options are
selected from context menus in ScreenOptionsManage*)
This commit is contained in:
Glenn Maynard
2006-01-30 05:41:46 +00:00
parent 37338dd78a
commit 5995043bf0
7 changed files with 8 additions and 2 deletions
@@ -373,6 +373,7 @@ void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
}
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
{
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
}
else // a course