Don't play the Start sound in SM_BeginFadingOut. It might
have been triggered by something that just played a sound, or the screen might want to play a different sound. It's not SM_BeginFadingOut's job to play a sound. (fixes double-start sound when "next screen" options are selected from context menus in ScreenOptionsManage*)
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@@ -373,6 +373,7 @@ void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
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}
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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{
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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}
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else // a course
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