Don't play the Start sound in SM_BeginFadingOut. It might
have been triggered by something that just played a sound, or the screen might want to play a different sound. It's not SM_BeginFadingOut's job to play a sound. (fixes double-start sound when "next screen" options are selected from context menus in ScreenOptionsManage*)
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@@ -456,6 +456,7 @@ void ScreenOptionsEditCourseEntry::ProcessMenuStart( const InputEventPlus &input
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break;
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case ROW_SET_MODS:
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case ROW_DONE:
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SCREENMAN->PlayStartSound();
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ScreenOptions::BeginFadingOut();
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break;
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}
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