From 592f829f4e0c08554a8cb92ab0c199b85b641414 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 19 Apr 2003 22:37:00 +0000 Subject: [PATCH] Remove and update old comments. Remove old function. Simplify unloading logic by reversing the refcount check. --- stepmania/src/RageTextureManager.cpp | 89 ++++++++-------------------- 1 file changed, 26 insertions(+), 63 deletions(-) diff --git a/stepmania/src/RageTextureManager.cpp b/stepmania/src/RageTextureManager.cpp index 74be541b87..19649a8be4 100644 --- a/stepmania/src/RageTextureManager.cpp +++ b/stepmania/src/RageTextureManager.cpp @@ -58,21 +58,10 @@ void RageTextureManager::Update( float fDeltaTime ) //----------------------------------------------------------------------------- RageTexture* RageTextureManager::LoadTexture( RageTextureID ID ) { - /* Don't do this; just get case right to begin with. */ -// ID.filename.MakeLower(); - LOG->Trace( "RageTextureManager::LoadTexture(%s).", ID.filename.GetString() ); - - // Convert the path to lowercase so that we don't load duplicates. - // Really, this does not solve the duplicate problem. We could have to copies - // of the same bitmap if there are equivalent but different paths - // (e.g. "Bitmaps\me.bmp" and "..\Rage PC Edition\Bitmaps\me.bmp" ). - - /* This will return a texture that is equivalent to ID; here, that means it - * has the same filename. (see RageTextureID::operator<). Once we have that, - * we need to search through textures that are equivalent, looking for one - * that's equal. */ + /* We could have two copies of the same bitmap if there are equivalent but + * different paths, e.g. "Bitmaps\me.bmp" and "..\Rage PC Edition\Bitmaps\me.bmp". */ std::map::iterator p = m_mapPathToTexture.find(ID); while(p != m_mapPathToTexture.end()) { @@ -81,8 +70,7 @@ RageTexture* RageTextureManager::LoadTexture( RageTextureID ID ) return p->second; } - // the texture is not already loaded. Load it. - + // The texture is not already loaded. Load it. CString sDir, sFName, sExt; splitpath( ID.filename, sDir, sFName, sExt ); sExt.MakeLower(); @@ -97,8 +85,6 @@ RageTexture* RageTextureManager::LoadTexture( RageTextureID ID ) m_mapPathToTexture[ID] = pTexture; -// LOG->Trace( "Display: %.2f KB video memory left", DISPLAY->GetDevice()->GetAvailableTextureMem()/1000000.0f ); - return pTexture; } @@ -114,23 +100,24 @@ void RageTextureManager::UnloadTexture( RageTexture *t ) t->m_iRefCount--; ASSERT( t->m_iRefCount >= 0 ); + if( t->m_iRefCount ) + continue; /* Can't unload textures that are still referenced. */ + + bool bDeleteThis = false; + /* Always unload movies, so we don't waste time decoding. * * Actually, multiple refs to a movie won't work; they should play independently, * but they'll actually share settings. Not worth fixing, since we don't currently * using movies for anything except BGAs (though we could). */ - if( t->m_iRefCount==0 ) - { - bool bDeleteThis = false; - if( t->IsAMovie() ) - bDeleteThis = true; - if( !m_bDelayedDelete || !t->m_bCacheThis ) - bDeleteThis = true; - - if( bDeleteThis ) - DeleteTexture( t ); - } + if( t->IsAMovie() ) + bDeleteThis = true; + if( !m_bDelayedDelete || !t->m_bCacheThis ) + bDeleteThis = true; + + if( bDeleteThis ) + DeleteTexture( t ); } void RageTextureManager::DeleteTexture( RageTexture *t ) @@ -155,44 +142,20 @@ void RageTextureManager::GarbageCollect( GCType type ) CString sPath = j->first.filename; RageTexture* t = j->second; - if( t->m_iRefCount==0 ) - { - bool bDeleteThis = false; - if( type==cached_textures && !m_bDelayedDelete ) - bDeleteThis = true; - if( type==delayed_delete ) - bDeleteThis = true; - - if( bDeleteThis ) - DeleteTexture( t ); - } + if( t->m_iRefCount ) + continue; /* Can't unload textures that are still referenced. */ + + bool bDeleteThis = false; + if( type==cached_textures && !m_bDelayedDelete ) + bDeleteThis = true; + if( type==delayed_delete ) + bDeleteThis = true; + + if( bDeleteThis ) + DeleteTexture( t ); } } -/* - - Redundant. -Chris - -void RageTextureManager::UnloadTexture( RageTextureID ID ) -{ - ID.filename.MakeLower(); - - if( ID.filename == "" ) - { - //LOG->Trace( "RageTextureManager::UnloadTexture(): tried to Unload a blank texture." ); - return; - } - LOG->Trace( "RageTextureManager::UnloadTexture(%s).", ID.filename.GetString() ); - - std::map::iterator p = m_mapPathToTexture.find(ID); - if(p == m_mapPathToTexture.end()) - RageException::Throw( "Tried to Unload texture '%s' that wasn't loaded.", ID.filename.GetString() ); - - UnloadTexture(p->second); - //LOG->Trace( "RageTextureManager: '%s' will not be deleted. It still has %d references.", sTexturePath.GetString(), pTexture->m_iRefCount ); -} -*/ - void RageTextureManager::ReloadAll() {