Originally, the AdjustSync class always saved to disk, even in edit mode.
In edit mode, though, AdjustSync should only save to memory, giving the user a chance to save later. This change adds a SongChanged message to the MessageManager. Making the ScreenEdit class listen to this message allows the AdjustSync class to mark a song as dirty rather than saving it to disk when in edit mode. R=steve chekoway
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@@ -132,6 +132,7 @@ static const char *MessageNames[] = {
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"ShowHoldJudgmentMuliPlayerP30",
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"ShowHoldJudgmentMuliPlayerP31",
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"ShowHoldJudgmentMuliPlayerP32",
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"MessageSongChanged",
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};
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XToString( Message );
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