Added hit offset, for better statistics for SMLAN/SMOnline.
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@@ -25,6 +25,7 @@
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#include "StageStats.h"
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#include "ArrowEffects.h"
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#include "Game.h"
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#include "NetworkSyncManager.h" //used for sending timing offset
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CachedThemeMetricF GRAY_ARROWS_Y_STANDARD ("Player","ReceptorArrowsYStandard");
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CachedThemeMetricF GRAY_ARROWS_Y_REVERSE ("Player","ReceptorArrowsYReverse");
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@@ -853,6 +854,9 @@ void PlayerMinus::Step( int col, RageTimer tm )
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score >= TNS_GREAT )
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HandleAutosync(fNoteOffset);
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//Keep this here so we get the same data as Autosync
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NSMAN->ReportTiming(fNoteOffset,m_PlayerNumber);
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if( m_pPrimaryScoreKeeper )
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m_pPrimaryScoreKeeper->HandleTapScore( score );
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if( m_pSecondaryScoreKeeper )
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