Added hit offset, for better statistics for SMLAN/SMOnline.

This commit is contained in:
Charles Lohr
2004-08-10 06:39:25 +00:00
parent bdb15e07a7
commit 5929cf4e49
3 changed files with 30 additions and 0 deletions
+4
View File
@@ -25,6 +25,7 @@
#include "StageStats.h"
#include "ArrowEffects.h"
#include "Game.h"
#include "NetworkSyncManager.h" //used for sending timing offset
CachedThemeMetricF GRAY_ARROWS_Y_STANDARD ("Player","ReceptorArrowsYStandard");
CachedThemeMetricF GRAY_ARROWS_Y_REVERSE ("Player","ReceptorArrowsYReverse");
@@ -853,6 +854,9 @@ void PlayerMinus::Step( int col, RageTimer tm )
score >= TNS_GREAT )
HandleAutosync(fNoteOffset);
//Keep this here so we get the same data as Autosync
NSMAN->ReportTiming(fNoteOffset,m_PlayerNumber);
if( m_pPrimaryScoreKeeper )
m_pPrimaryScoreKeeper->HandleTapScore( score );
if( m_pSecondaryScoreKeeper )