Added hit offset, for better statistics for SMLAN/SMOnline.
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@@ -17,6 +17,7 @@ public:
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~NetworkSyncManager();
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//If "useSMserver" then send score to server
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void ReportTiming(float offset, int PlayerNumber);
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void ReportScore(int playerID, int step, int score, int combo);
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void ReportSongOver(); //Report to server that song is over
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void StartRequest(short position); //Request a start. Block until granted.
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@@ -39,6 +40,9 @@ private:
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void StartUp();
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float m_lastOffset[2]; //This is used to determine how much
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//the last step was off.
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int m_playerID; //these are currently unused, but need to stay
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int m_step;
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int m_score;
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