Let NoteSkin manager look for BGAnimation directories

This commit is contained in:
Chris Danford
2004-03-01 05:58:19 +00:00
parent 6caa34faff
commit 590cf4f690
4 changed files with 33 additions and 0 deletions
+12
View File
@@ -288,6 +288,18 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn, CString NoteSkin, float fY
}
}
void NoteDisplay::Update( float fDeltaTime )
{
int i;
for( i=0; i<NOTE_COLOR_IMAGES; i++ ) if(m_pTapNote[i]) m_pTapNote[i]->Update(fDeltaTime);
for( i=0; i<NOTE_COLOR_IMAGES; i++ ) if(m_pTapAddition[i]) m_pTapAddition[i]->Update(fDeltaTime);
m_pTapMine->Update(fDeltaTime);
for( i=0; i<NOTE_COLOR_IMAGES; i++ ) if(m_pHoldHeadActive[i]) m_pHoldHeadActive[i]->Update(fDeltaTime);
for( i=0; i<NOTE_COLOR_IMAGES; i++ ) if(m_pHoldHeadInactive[i]) m_pHoldHeadInactive[i]->Update(fDeltaTime);
for( i=0; i<NOTE_COLOR_IMAGES; i++ ) if(m_pHoldTailActive[i]) m_pHoldTailActive[i]->Update(fDeltaTime);
for( i=0; i<NOTE_COLOR_IMAGES; i++ ) if(m_pHoldTailInactive[i]) m_pHoldTailInactive[i]->Update(fDeltaTime);
}
void NoteDisplay::SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor )
{