Add GetHAlign and GetVAlign Lua bindings to Actor.
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@@ -276,7 +276,8 @@ public:
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virtual void SetVertAlign( float f ) { m_fVertAlign = f; }
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void SetHorizAlign( HorizAlign ha ) { SetHorizAlign( (ha == HorizAlign_Left)? 0.0f: (ha == HorizAlign_Center)? 0.5f: +1.0f ); }
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void SetVertAlign( VertAlign va ) { SetVertAlign( (va == VertAlign_Top)? 0.0f: (va == VertAlign_Middle)? 0.5f: +1.0f ); }
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virtual float GetHorizAlign() { return m_fHorizAlign; }
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virtual float GetVertAlign() { return m_fVertAlign; }
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// effects
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#if defined(SSC_FUTURES)
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