Add GetHAlign and GetVAlign Lua bindings to Actor.

This commit is contained in:
AJ Kelly
2010-05-18 18:01:51 -05:00
parent 0c6e8bc360
commit 5903c2448a
2 changed files with 6 additions and 1 deletions
+2 -1
View File
@@ -276,7 +276,8 @@ public:
virtual void SetVertAlign( float f ) { m_fVertAlign = f; }
void SetHorizAlign( HorizAlign ha ) { SetHorizAlign( (ha == HorizAlign_Left)? 0.0f: (ha == HorizAlign_Center)? 0.5f: +1.0f ); }
void SetVertAlign( VertAlign va ) { SetVertAlign( (va == VertAlign_Top)? 0.0f: (va == VertAlign_Middle)? 0.5f: +1.0f ); }
virtual float GetHorizAlign() { return m_fHorizAlign; }
virtual float GetVertAlign() { return m_fVertAlign; }
// effects
#if defined(SSC_FUTURES)