remove giant two lists hack on SSMaster
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@@ -25,13 +25,6 @@ protected:
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virtual int GetSelectionIndex( PlayerNumber pn ) = 0;
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virtual void UpdateSelectableChoices() = 0; // derived screens must handle this
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unsigned int m_iSelectedList;
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#if defined(SSC_FUTURES)
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int m_iNumLists;
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#else
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bool m_bUsingTwoLists;
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#endif
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vector<GameCommand> m_aGameCommands; // derived classes should look here for what choices are available
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#if defined(SSC_FUTURES)
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// this is gonna become awkward... -aj
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