Added RadarCategory_Notes. Rewrote NoteDataWithScoring stuff to only traverse the NoteData once, and match the radar code in NoteDataUtil. Fixed hand and lift counting in NoteDataUtil::CalculateRadarValues. Removed cap from RadarValues so that Stream, Voltage, Air, Freeze, and Chaos can be over 1.0. Fixed Stream and Voltage to not count hold heads twice. Changed SetRadarValues in NotesLoaderSSC to not require the stepfile version number.
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@@ -22,8 +22,8 @@ namespace NoteDataWithScoring
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TapNoteScore MinTapNoteScore( const NoteData &in, unsigned iRow, PlayerNumber plnum = PlayerNumber_Invalid );
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const TapNote &LastTapNoteWithResult( const NoteData &in, unsigned iRow, PlayerNumber plnum = PlayerNumber_Invalid );
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void GetActualRadarValues( const NoteData &in, const PlayerStageStats &pss,
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float fSongSeconds, RadarValues& out );
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void GetActualRadarValues(const NoteData &in, const PlayerStageStats &pss,
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float song_seconds, RadarValues& out);
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};
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#endif
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