Remove low_sample_count_workaround

No longer needed now that hardware clamping methods are corrected.
This commit is contained in:
sukibaby
2024-10-01 13:03:06 -07:00
committed by teejusb
parent 856f6b3058
commit 584fca49b7
5 changed files with 0 additions and 23 deletions
-6
View File
@@ -57,12 +57,6 @@ RageSoundManager::~RageSoundManager()
m_mapPreloadedSounds.clear();
}
void RageSoundManager::low_sample_count_workaround()
{
m_pDriver->low_sample_count_workaround();
}
/*
* Previously, we went to some lengths to shut down sounds before exiting threads.
* The only other thread that actually starts sounds is SOUND. Doing this was ugly;