Remove low_sample_count_workaround
No longer needed now that hardware clamping methods are corrected.
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@@ -57,12 +57,6 @@ RageSoundManager::~RageSoundManager()
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m_mapPreloadedSounds.clear();
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}
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void RageSoundManager::low_sample_count_workaround()
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{
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m_pDriver->low_sample_count_workaround();
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}
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/*
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* Previously, we went to some lengths to shut down sounds before exiting threads.
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* The only other thread that actually starts sounds is SOUND. Doing this was ugly;
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