Remove low_sample_count_workaround

No longer needed now that hardware clamping methods are corrected.
This commit is contained in:
sukibaby
2024-09-22 19:16:36 -07:00
committed by teejusb
parent 856f6b3058
commit 584fca49b7
5 changed files with 0 additions and 23 deletions
-7
View File
@@ -296,13 +296,6 @@ void GameLoop::UpdateAllButDraw(bool bRunningFromVBLANK)
* acting on song beat from last frame */
HandleInputEvents(fDeltaTime);
// Legacy hack to work around low sample count in some sound drivers.
// This is a workaround for a bug in the Windows sound system that causes
// the sound to be cut off if the sample count is too low. This is a
// workaround for the bug, but it's not a fix. It should probably be
// removed or localized to the DirectSound driver. --sukibaby
SOUNDMAN->low_sample_count_workaround();
// Update the lights
LIGHTSMAN->Update(fDeltaTime);
}