Remove low_sample_count_workaround
No longer needed now that hardware clamping methods are corrected.
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@@ -296,13 +296,6 @@ void GameLoop::UpdateAllButDraw(bool bRunningFromVBLANK)
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* acting on song beat from last frame */
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HandleInputEvents(fDeltaTime);
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// Legacy hack to work around low sample count in some sound drivers.
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// This is a workaround for a bug in the Windows sound system that causes
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// the sound to be cut off if the sample count is too low. This is a
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// workaround for the bug, but it's not a fix. It should probably be
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// removed or localized to the DirectSound driver. --sukibaby
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SOUNDMAN->low_sample_count_workaround();
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// Update the lights
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LIGHTSMAN->Update(fDeltaTime);
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}
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