[default -> loading window] YAM

This commit is contained in:
Henrik Andersson
2011-06-21 19:36:05 +02:00
20 changed files with 536 additions and 152 deletions
+17 -1
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@@ -5,9 +5,25 @@ from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
________________________________________________________________________________ ________________________________________________________________________________
================================================================================ ================================================================================
StepMania 5.0 Preview 2 | 20110??? StepMania 5.0 Preview 2 | 201106??
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
2011/06/19
* [EditMenu] Allow all songs to work in Practice Mode, regardless of folder
location. This fixes a crash if everyone had songs in AdditionalSongs.
[Wolfman2000]
2011/06/17
----------
* [LifeMeterBattery] Fixed a bug where MinesSubtractLives was not being honored.
Also added LifeChanged message to changing of life on holds. [AJ]
2011/06/15
----------
* [TimingData] Added many lua bindings for the other timing segments. GetWarps,
GetCombos, GetTimeSignatures, GetTickcounts, GetFakes, GetScrolls, GetSpeeds.
This should cover all of them now. [Wolfman2000]
2011/06/13 2011/06/13
---------- ----------
* [InputHandler_DirectInput] Fixed MouseWheel input not resetting. [AJ] * [InputHandler_DirectInput] Fixed MouseWheel input not resetting. [AJ]
+7
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@@ -1430,10 +1430,17 @@
<Function name='GetBPMs'/> <Function name='GetBPMs'/>
<Function name='GetBPMsAndTimes'/> <Function name='GetBPMsAndTimes'/>
<Function name='GetBeatFromElapsedTime'/> <Function name='GetBeatFromElapsedTime'/>
<Function name='GetCombos'/>
<Function name='GetDelays'/> <Function name='GetDelays'/>
<Function name='GetElapsedTimeFromBeat'/> <Function name='GetElapsedTimeFromBeat'/>
<Function name='GetFakes'/>
<Function name='GetLabels'/> <Function name='GetLabels'/>
<Function name='GetScrolls'/>
<Function name='GetSpeeds'/>
<Function name='GetStops'/> <Function name='GetStops'/>
<Function name='GetTickcounts'/>
<Function name='GetTimeSignatures'/>
<Function name='GetWarps'/>
<Function name='HasBPMChanges'/> <Function name='HasBPMChanges'/>
<Function name='HasFakes'/> <Function name='HasFakes'/>
<Function name='HasNegativeBPMs'/> <Function name='HasNegativeBPMs'/>
+21
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@@ -3611,6 +3611,27 @@
<Function name='GetLabels' return='{string}' arguments=''> <Function name='GetLabels' return='{string}' arguments=''>
Returns a table of the Labels and the times they happen as strings with the format "<code>beat=label name</code>." Returns a table of the Labels and the times they happen as strings with the format "<code>beat=label name</code>."
</Function> </Function>
<Function name='GetWarps' return='{string}' arguments=''>
Returns a table of the Warps and the times they happen as strings with the format "<code>beat=number of beats warped over</code>."
</Function>
<Function name='GetCombos' return='{string}' arguments=''>
Returns a table of the Combos and the times they happen as strings with the format "<code>beat=combo value</code>."
</Function>
<Function name='GetTimeSignatures' return='{string}' arguments=''>
Returns a table of the Time Signatures and the times they happen as strings with the format "<code>beat=beats per measure (numerator)=denominator</code>."
</Function>
<Function name='GetTickcounts' return='{string}' arguments=''>
Returns a table of the Tickcountss and the times they happen as strings with the format "<code>beat=number of ticks per beat</code>."
</Function>
<Function name='GetFakes' return='{string}' arguments=''>
Returns a table of the Fakes and the times they happen as strings with the format "<code>beat=number of beats to not judge</code>."
</Function>
<Function name='GetScrolls' return='{string}' arguments=''>
Returns a table of the Scrolls and the times they happen as strings with the format "<code>beat=scroll rate ratio</code>."
</Function>
<Function name='GetSpeeds' return='{string}' arguments=''>
Returns a table of the Speeds and the times they happen as strings with the format "<code>beat=scroll rate ratio=length of time to fully activate=unit of activation (0 for beats, 1 for seconds)</code>."
</Function>
<Function name='HasBPMChanges' return='bool' arguments=''> <Function name='HasBPMChanges' return='bool' arguments=''>
Returns <code>true</code> if the TimingData contains BPM changes. Returns <code>true</code> if the TimingData contains BPM changes.
</Function> </Function>
+12
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@@ -247,3 +247,15 @@ function Hue(color,newHue)
c.Hue = newHue c.Hue = newHue
return HSVToColor(c) return HSVToColor(c)
end; end;
function Alpha(color,percent)
local c = ColorToHSV(color);
-- error checking
if percent < 0 then
percent = 0.0;
elseif percent > 1 then
percent = 1.0;
end;
c.Alpha = percent;
return HSVToColor(c);
end;
+10 -5
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@@ -84,15 +84,20 @@ r['DDR Extreme'] = function(params, pss)
setmetatable(judgmentBase, ZeroIfNotFound); setmetatable(judgmentBase, ZeroIfNotFound);
local steps = GAMESTATE:GetCurrentSteps(params.Player); local steps = GAMESTATE:GetCurrentSteps(params.Player);
local radarValues = steps:GetRadarValues(params.Player); local radarValues = steps:GetRadarValues(params.Player);
local baseScore = (steps:IsAnEdit() and local meter = steps:GetMeter();
5 or steps:GetMeter()) * 1000000; if (steps:IsAnEdit()) then
meter = 5;
elseif (meter < 1) then
meter = 1;
elseif (meter > 10) then
meter = 10;
end;
local baseScore = meter * 1000000;
if (GAMESTATE:GetCurrentSong():IsMarathon()) then if (GAMESTATE:GetCurrentSong():IsMarathon()) then
baseScore = baseScore * 3; baseScore = baseScore * 3;
else elseif (GAMESTATE:GetCurrentSong():IsLong()) then
if (GAMESTATE:GetCurrentSong():IsLong()) then
baseScore = baseScore * 2; baseScore = baseScore * 2;
end; end;
end;
local totalItems = GetTotalItems(radarValues); local totalItems = GetTotalItems(radarValues);
local singleStep = (1 + totalItems) * totalItems / 2; local singleStep = (1 + totalItems) * totalItems / 2;
if (not Shared.CurrentStep) then if (not Shared.CurrentStep) then
+1 -1
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@@ -42,7 +42,7 @@
; don't forget to change this before releasing a new verson. ; don't forget to change this before releasing a new verson.
; wish this could be automated, but it requires "X.Y.Z.a" format. -aj ; wish this could be automated, but it requires "X.Y.Z.a" format. -aj
VIProductVersion "1.2.3.0" VIProductVersion "5.0.0.3"
VIAddVersionKey "ProductName" "${PRODUCT_ID}" VIAddVersionKey "ProductName" "${PRODUCT_ID}"
VIAddVersionKey "FileVersion" "${PRODUCT_VER}" VIAddVersionKey "FileVersion" "${PRODUCT_VER}"
VIAddVersionKey "FileDescription" "${PRODUCT_ID} Installer" VIAddVersionKey "FileDescription" "${PRODUCT_ID} Installer"
+5 -1
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@@ -63,6 +63,10 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain )
if( t >= m_ndAutoKeysoundsOnly[pn].GetNumTracks() ) if( t >= m_ndAutoKeysoundsOnly[pn].GetNumTracks() )
continue; continue;
int iNextRowForPlayer = iRow; int iNextRowForPlayer = iRow;
/* XXX: If a BMS file only has one tap note per track,
* this will prevent any keysounds from loading.
* This leads to failure later on.
* We need a better way to prevent this. */
if( m_ndAutoKeysoundsOnly[pn].GetNextTapNoteRowForTrack( t, iNextRowForPlayer ) ) if( m_ndAutoKeysoundsOnly[pn].GetNextTapNoteRowForTrack( t, iNextRowForPlayer ) )
iNextRow = min( iNextRow, iNextRowForPlayer ); iNextRow = min( iNextRow, iNextRowForPlayer );
} }
@@ -274,7 +278,7 @@ void AutoKeysounds::FinishLoading()
delete pChain; delete pChain;
} }
} }
ASSERT( m_pSharedSound ); ASSERT_M( m_pSharedSound, ssprintf("No keysounds were loaded for the song %s!", pSong->m_sMainTitle.c_str() ));
m_pSharedSound = new RageSoundReader_PitchChange( m_pSharedSound ); m_pSharedSound = new RageSoundReader_PitchChange( m_pSharedSound );
m_pSharedSound = new RageSoundReader_PostBuffering( m_pSharedSound ); m_pSharedSound = new RageSoundReader_PostBuffering( m_pSharedSound );
+1 -1
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@@ -60,7 +60,7 @@ void EditMenu::GetSongsToShowForGroup( const RString &sGroup, vector<Song*> &vpS
for( int i=vpSongsOut.size()-1; i>=0; i-- ) for( int i=vpSongsOut.size()-1; i>=0; i-- )
{ {
const Song* pSong = vpSongsOut[i]; const Song* pSong = vpSongsOut[i];
if( !pSong->NormallyDisplayed() || pSong->IsTutorial() || SONGMAN->WasLoadedFromAdditionalSongs(pSong) ) if( !pSong->NormallyDisplayed() || pSong->IsTutorial() )
vpSongsOut.erase( vpSongsOut.begin()+i ); vpSongsOut.erase( vpSongsOut.begin()+i );
} }
break; break;
+101 -12
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@@ -10,6 +10,7 @@
#include "EnumHelper.h" #include "EnumHelper.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
/** @brief What type of row is needed for the EditMenu? */
enum EditMenuRow enum EditMenuRow
{ {
ROW_GROUP, ROW_GROUP,
@@ -19,11 +20,19 @@ enum EditMenuRow
ROW_SOURCE_STEPS_TYPE, ROW_SOURCE_STEPS_TYPE,
ROW_SOURCE_STEPS, ROW_SOURCE_STEPS,
ROW_ACTION, ROW_ACTION,
NUM_EditMenuRow NUM_EditMenuRow /**< The number of EditMenuRows available. */
}; };
/** @brief Loop through each EditMenuRow. */ /** @brief Loop through each EditMenuRow. */
#define FOREACH_EditMenuRow( r ) FOREACH_ENUM( EditMenuRow, r ) #define FOREACH_EditMenuRow( r ) FOREACH_ENUM( EditMenuRow, r )
/**
* @brief Turn the EditMenuRow into a string.
* @param r the row.
* @return the string. */
const RString& EditMenuRowToString( EditMenuRow r ); const RString& EditMenuRowToString( EditMenuRow r );
/**
* @brief Turn the EditMenuRow into a localized string.
* @param r the row.
* @return the localized string. */
const RString& EditMenuRowToLocalizedString( EditMenuRow r ); const RString& EditMenuRowToLocalizedString( EditMenuRow r );
/** @brief The different actions one can take on a step. */ /** @brief The different actions one can take on a step. */
@@ -38,9 +47,18 @@ enum EditMenuAction
}; };
/** @brief Loop through each EditMenuAction. */ /** @brief Loop through each EditMenuAction. */
#define FOREACH_EditMenuAction( ema ) FOREACH_ENUM( EditMenuAction, ema ) #define FOREACH_EditMenuAction( ema ) FOREACH_ENUM( EditMenuAction, ema )
/**
* @brief Turn the EditMenuAction into a string.
* @param ema the action.
* @return the string. */
const RString& EditMenuActionToString( EditMenuAction ema ); const RString& EditMenuActionToString( EditMenuAction ema );
/**
* @brief Turn the EditMenuAction into a localized string.
* @param ema the action.
* @return the localized string. */
const RString& EditMenuActionToLocalizedString( EditMenuAction ema ); const RString& EditMenuActionToLocalizedString( EditMenuAction ema );
/** @brief How many arrows are used for the EditMenu? */
const int NUM_ARROWS = 2; const int NUM_ARROWS = 2;
/** /**
@@ -50,39 +68,110 @@ const int NUM_ARROWS = 2;
class EditMenu: public ActorFrame class EditMenu: public ActorFrame
{ {
public: public:
/** @brief Set up the EditMenu. */
EditMenu(); EditMenu();
/** @brief Destroy the EditMenu. */
~EditMenu(); ~EditMenu();
void Load( const RString &sType ); void Load( const RString &sType );
/** @brief Determine if we can move up.
* @return true if we can, false otherwise. */
bool CanGoUp(); bool CanGoUp();
/** @brief Determine if we can move down.
* @return true if we can, false otherwise. */
bool CanGoDown(); bool CanGoDown();
/** @brief Determine if we can move left.
* @return true if we can, false otherwise. */
bool CanGoLeft(); bool CanGoLeft();
/** @brief Determine if we can move right.
* @return true if we can, false otherwise. */
bool CanGoRight(); bool CanGoRight();
/** @brief Determine if the EditMenuRow is selectable.
* @param row the row in question.
* @return true if it can be selected, false otherwise. */
bool RowIsSelectable( EditMenuRow row ); bool RowIsSelectable( EditMenuRow row );
/** @brief Move up to the next selection. */
void Up(); void Up();
/** @brief Move down to the next selection. */
void Down(); void Down();
/** @brief Move left to the next selection. */
void Left(); void Left();
/** @brief Move right to the next selection. */
void Right(); void Right();
void RefreshAll(); void RefreshAll();
/** @brief Retrieve the currently selected group.
* @return the current group. */
RString GetSelectedGroup() const RString GetSelectedGroup() const
{ {
if( !SHOW_GROUPS.GetValue() ) return GROUP_ALL; if( !SHOW_GROUPS.GetValue() ) return GROUP_ALL;
ASSERT_M((int)m_iSelection[ROW_GROUP] < (int)m_sGroups.size(), int groups = static_cast<int>(m_sGroups.size());
ssprintf("Group selection %d < Number of groups %d", m_iSelection[ROW_GROUP], (int)m_sGroups.size())); ASSERT_M(m_iSelection[ROW_GROUP] < groups,
ssprintf("Group selection %d < Number of groups %d",
m_iSelection[ROW_GROUP],
groups));
return m_sGroups[m_iSelection[ROW_GROUP]]; return m_sGroups[m_iSelection[ROW_GROUP]];
} }
Song* GetSelectedSong() const { ASSERT(m_iSelection[ROW_SONG] < (int)m_pSongs.size()); return m_pSongs[m_iSelection[ROW_SONG]]; } /** @brief Retrieve the currently selected song.
StepsType GetSelectedStepsType() const { ASSERT(m_iSelection[ROW_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_STEPS_TYPE]]; } * @return the current song. */
Steps* GetSelectedSteps() const { ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size()); return m_vpSteps[m_iSelection[ROW_STEPS]].pSteps; } Song* GetSelectedSong() const
Difficulty GetSelectedDifficulty() const { ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size()); return m_vpSteps[m_iSelection[ROW_STEPS]].dc; } {
StepsType GetSelectedSourceStepsType() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_SOURCE_STEPS_TYPE]]; } ASSERT(m_iSelection[ROW_SONG] < (int)m_pSongs.size());
Steps* GetSelectedSourceSteps() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size()); return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]].pSteps; } return m_pSongs[m_iSelection[ROW_SONG]];
Difficulty GetSelectedSourceDifficulty() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size()); return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]].dc; } }
EditMenuAction GetSelectedAction() const { ASSERT(m_iSelection[ROW_ACTION] < (int)m_Actions.size()); return m_Actions[m_iSelection[ROW_ACTION]]; } /** @brief Retrieve the currently selected steps type.
* @return the current steps type. */
StepsType GetSelectedStepsType() const
{
ASSERT(m_iSelection[ROW_STEPS_TYPE] < (int)m_StepsTypes.size());
return m_StepsTypes[m_iSelection[ROW_STEPS_TYPE]];
}
/** @brief Retrieve the currently selected steps.
* @return the current steps. */
Steps* GetSelectedSteps() const
{
ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size());
return m_vpSteps[m_iSelection[ROW_STEPS]].pSteps;
}
/** @brief Retrieve the currently selected difficulty.
* @return the current difficulty. */
Difficulty GetSelectedDifficulty() const
{
ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size());
return m_vpSteps[m_iSelection[ROW_STEPS]].dc;
}
/** @brief Retrieve the currently selected source steps type.
* @return the current source steps type. */
StepsType GetSelectedSourceStepsType() const
{
ASSERT(m_iSelection[ROW_SOURCE_STEPS_TYPE] < (int)m_StepsTypes.size());
return m_StepsTypes[m_iSelection[ROW_SOURCE_STEPS_TYPE]];
}
/** @brief Retrieve the currently selected source steps.
* @return the current source steps. */
Steps* GetSelectedSourceSteps() const
{
ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size());
return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]].pSteps;
}
/** @brief Retrieve the currently selected difficulty.
* @return the current difficulty. */
Difficulty GetSelectedSourceDifficulty() const
{
ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size());
return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]].dc;
}
/** @brief Retrieve the currently selected action.
* @return the current action. */
EditMenuAction GetSelectedAction() const
{
ASSERT(m_iSelection[ROW_ACTION] < (int)m_Actions.size());
return m_Actions[m_iSelection[ROW_ACTION]];
}
/** @brief Retrieve the currently selected row.
* @return the current row. */
EditMenuRow GetSelectedRow() const { return m_SelectedRow; } EditMenuRow GetSelectedRow() const { return m_SelectedRow; }
private: private:
+35 -5
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@@ -15,7 +15,12 @@ extern "C"
/** @brief A general foreach loop for enumerators. */ /** @brief A general foreach loop for enumerators. */
#define FOREACH_ENUM( e, var ) for( e var=(e)0; var<NUM_##e; enum_add<e>( var, +1 ) ) #define FOREACH_ENUM( e, var ) for( e var=(e)0; var<NUM_##e; enum_add<e>( var, +1 ) )
int CheckEnum( lua_State *L, LuaReference &table, int iPos, int iInvalid, const char *szType, bool bAllowInvalid ); int CheckEnum(lua_State *L,
LuaReference &table,
int iPos,
int iInvalid,
const char *szType,
bool bAllowInvalid);
template<typename T> template<typename T>
struct EnumTraits struct EnumTraits
@@ -33,7 +38,12 @@ namespace Enum
template<typename T> template<typename T>
static T Check( lua_State *L, int iPos, bool bAllowInvalid = false ) static T Check( lua_State *L, int iPos, bool bAllowInvalid = false )
{ {
return (T) CheckEnum( L, EnumTraits<T>::StringToEnum, iPos, EnumTraits<T>::Invalid, EnumTraits<T>::szName, bAllowInvalid ); return (T) CheckEnum(L,
EnumTraits<T>::StringToEnum,
iPos,
EnumTraits<T>::Invalid,
EnumTraits<T>::szName,
bAllowInvalid);
} }
template<typename T> template<typename T>
static void Push( lua_State *L, T iVal ) static void Push( lua_State *L, T iVal )
@@ -90,7 +100,14 @@ const RString &EnumToString( int iVal, int iMax, const char **szNameArray, auto_
return (X)i; \ return (X)i; \
return X##_Invalid; \ return X##_Invalid; \
} \ } \
namespace StringConversion { template<> bool FromString<X>( const RString &sValue, X &out ) { out = StringTo##X(sValue); return out != X##_Invalid; } } namespace StringConversion \
{ \
template<> bool FromString<X>( const RString &sValue, X &out ) \
{ \
out = StringTo##X(sValue); \
return out != X##_Invalid; \
} \
}
// currently unused // currently unused
#define LuaDeclareType(X) #define LuaDeclareType(X)
@@ -126,8 +143,21 @@ static void Lua##X(lua_State* L) \
REGISTER_WITH_LUA_FUNCTION( Lua##X ); \ REGISTER_WITH_LUA_FUNCTION( Lua##X ); \
template<> X EnumTraits<X>::Invalid = X##_Invalid; \ template<> X EnumTraits<X>::Invalid = X##_Invalid; \
template<> const char *EnumTraits<X>::szName = #X; \ template<> const char *EnumTraits<X>::szName = #X; \
namespace LuaHelpers { template<> bool FromStack<X>( lua_State *L, X &Object, int iOffset ) { Object = Enum::Check<X>( L, iOffset, true ); return Object != EnumTraits<X>::Invalid; } } \ namespace LuaHelpers \
namespace LuaHelpers { template<> void Push<X>( lua_State *L, const X &Object ) { Enum::Push<X>( L, Object ); } } { \
template<> bool FromStack<X>( lua_State *L, X &Object, int iOffset ) \
{ \
Object = Enum::Check<X>( L, iOffset, true ); \
return Object != EnumTraits<X>::Invalid; \
} \
} \
namespace LuaHelpers \
{ \
template<> void Push<X>( lua_State *L, const X &Object ) \
{ \
Enum::Push<X>( L, Object ); \
} \
}
#endif #endif
+7 -1
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@@ -155,7 +155,7 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
SubtractLives(MINES_SUBTRACT_LIVES); SubtractLives(MINES_SUBTRACT_LIVES);
else else
{ {
if( score < MIN_SCORE_TO_KEEP_LIFE && SUBTRACT_LIVES > 0 ) if( score < MIN_SCORE_TO_KEEP_LIFE && score > TNS_CheckpointMiss && SUBTRACT_LIVES > 0 )
SubtractLives(SUBTRACT_LIVES); SubtractLives(SUBTRACT_LIVES);
} }
@@ -175,6 +175,12 @@ void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
AddLives(HELD_ADD_LIVES); AddLives(HELD_ADD_LIVES);
if( score == HNS_LetGo && LET_GO_SUBTRACT_LIVES > 0 ) if( score == HNS_LetGo && LET_GO_SUBTRACT_LIVES > 0 )
SubtractLives(LET_GO_SUBTRACT_LIVES); SubtractLives(LET_GO_SUBTRACT_LIVES);
Message msg( "LifeChanged" );
msg.SetParam( "Player", m_pPlayerState->m_PlayerNumber );
msg.SetParam( "LifeMeter", LuaReference::CreateFromPush(*this) );
msg.SetParam( "LivesLeft", GetLivesLeft() );
MESSAGEMAN->Broadcast( msg );
} }
void LifeMeterBattery::HandleTapScoreNone() void LifeMeterBattery::HandleTapScoreNone()
+1
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@@ -803,6 +803,7 @@ RadarStats CalculateRadarStatsFast( const NoteData &in, RadarStats &out )
case TapNote::mine: case TapNote::mine:
case TapNote::empty: case TapNote::empty:
case TapNote::fake: case TapNote::fake:
case TapNote::autoKeysound:
continue; // skip these types - they don't count continue; // skip these types - they don't count
} }
+11 -2
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@@ -696,6 +696,8 @@ static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameTo
} }
NameToData_t::const_iterator it; NameToData_t::const_iterator it;
bool hasBGM = false;
for( it = mapNameToData.lower_bound("#00000"); it != mapNameToData.end(); ++it ) for( it = mapNameToData.lower_bound("#00000"); it != mapNameToData.end(); ++it )
{ {
const RString &sName = it->first; const RString &sName = it->first;
@@ -745,6 +747,7 @@ static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameTo
{ {
if( bmsTrack == BMS_AUTO_KEYSOUND_1 ) if( bmsTrack == BMS_AUTO_KEYSOUND_1 )
{ {
hasBGM = true;
// shift the auto keysound as far right as possible // shift the auto keysound as far right as possible
int iLastEmptyTrack = -1; int iLastEmptyTrack = -1;
if( ndNotes.GetTapLastEmptyTrack(row, iLastEmptyTrack) && if( ndNotes.GetTapLastEmptyTrack(row, iLastEmptyTrack) &&
@@ -772,6 +775,12 @@ static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameTo
} }
} }
if (!hasBGM)
{
LOG->Warn("The song at %s is missing a #XXX01 tag! We're unable to load.", sPath.c_str());
return false;
}
/* Handles hold notes like uBMPlay. /* Handles hold notes like uBMPlay.
* Different BMS simulators support hold notes differently. * Different BMS simulators support hold notes differently.
* See http://nvyu.net/rdm/ex.php for more info. * See http://nvyu.net/rdm/ex.php for more info.
@@ -964,7 +973,7 @@ static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameTo
iTransformNewToOld[15] = BMS_P2_TURN; iTransformNewToOld[15] = BMS_P2_TURN;
break; break;
default: default:
ASSERT(0); ASSERT_M(0, ssprintf("Invalid StepsType when parsing BMS file %s!", sPath.c_str()));
} }
// shift all of the autokeysound tracks onto the main tracks // shift all of the autokeysound tracks onto the main tracks
@@ -990,7 +999,7 @@ static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameTo
} }
else else
{ {
LOG->UserLog( "Song file", sPath, "has too much simultenous autokeysound tracks." ); LOG->UserLog( "Song file", sPath, "has too much simultaneous autokeysound tracks." );
} }
} }
} }
+122 -83
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@@ -20,66 +20,6 @@ static void HandleBunki( TimingData &timing, const float fEarlyBPM,
timing.AddBPMSegment( BPMSegment(BeatToNoteRow(beat), fCurBPM) ); timing.AddBPMSegment( BPMSegment(BeatToNoteRow(beat), fCurBPM) );
} }
static bool HandlePipeChars( TimingData &timing, const RString sNoteRow,
const float fCurBeat, int &iTickCount )
{
// gotta do something tricky here: if the bpm is below one then a couple of calculations
// for scrollsegments will be made, example, bpm 0.2, tick 4000, the scrollsegment will
// be 0. if the tickcount is non a stepmania standard then it will be adapted, a scroll
// segment will then be added based on approximations.
RString temp = sNoteRow.substr(2,sNoteRow.size()-3);
float numTemp = StringToFloat(temp);
if (BeginsWith(sNoteRow, "|T"))
{
iTickCount = static_cast<int>(numTemp);
timing.SetTickcountAtBeat( fCurBeat, clamp(iTickCount, 0, ROWS_PER_BEAT) );
return true;
}
else if (BeginsWith(sNoteRow, "|B"))
{
timing.SetBPMAtBeat( fCurBeat, numTemp );
return true;
}
else if (BeginsWith(sNoteRow, "|E"))
{
// Finally! the |E| tag is working as it should. I can die happy now -DaisuMaster
float fCurDelay = 60 / timing.GetBPMAtBeat(fCurBeat) * numTemp / iTickCount;
fCurDelay += timing.GetDelayAtRow(BeatToNoteRow(fCurBeat) );
timing.SetStopAtBeat( fCurBeat, fCurDelay, true );
return true;
}
else if (BeginsWith(sNoteRow, "|D"))
{
float fCurDelay = timing.GetStopAtRow(BeatToNoteRow(fCurBeat) );
fCurDelay += numTemp / 1000;
timing.SetStopAtBeat( fCurBeat, fCurDelay, true );
return true;
}
else if (BeginsWith(sNoteRow, "|M") || BeginsWith(sNoteRow, "|C"))
{
// multipliers/combo
timing.SetComboAtBeat( fCurBeat, static_cast<int>(numTemp) );
return true;
}
else if (BeginsWith(sNoteRow, "|S"))
{
return false;
}
else if (BeginsWith(sNoteRow, "|F"))
{
//
return false;
}
else if (BeginsWith(sNoteRow, "|X"))
{
timing.SetScrollAtBeat( fCurBeat, numTemp );
return true;
}
return false;
}
static bool LoadFromKSFFile( const RString &sPath, Steps &out, const Song &song, bool bKIUCompliant ) static bool LoadFromKSFFile( const RString &sPath, Steps &out, const Song &song, bool bKIUCompliant )
{ {
LOG->Trace( "Steps::LoadFromKSFFile( '%s' )", sPath.c_str() ); LOG->Trace( "Steps::LoadFromKSFFile( '%s' )", sPath.c_str() );
@@ -91,7 +31,10 @@ static bool LoadFromKSFFile( const RString &sPath, Steps &out, const Song &song,
return false; return false;
} }
int iTickCount = -1; // this is the value we read for TICKCOUNT // this is the value we read for TICKCOUNT
int iTickCount = -1;
// used to adapt weird tickcounts
float fScrollRatio = 1.0f;
vector<RString> vNoteRows; vector<RString> vNoteRows;
// According to Aldo_MX, there is a default BPM and it's 60. -aj // According to Aldo_MX, there is a default BPM and it's 60. -aj
@@ -350,21 +293,109 @@ static bool LoadFromKSFFile( const RString &sPath, Steps &out, const Song &song,
// Log an error, ignore the line. // Log an error, ignore the line.
continue; continue;
} }
if ( !HandlePipeChars( stepsTiming, sRowString, fCurBeat, iTickCount ) ) // gotta do something tricky here: if the bpm is below one then a couple of calculations
// for scrollsegments will be made, example, bpm 0.2, tick 4000, the scrollsegment will
// be 0. if the tickcount is non a stepmania standard then it will be adapted, a scroll
// segment will then be added based on approximations. -DaisuMaster
// eh better do it considering the tickcount (high tickcounts)
// I'm making some experiments, please spare me...
RString temp = sRowString.substr(2,sRowString.size()-3);
float numTemp = StringToFloat(temp);
if (BeginsWith(sRowString, "|T"))
{ {
// LOG it first. // duh
iTickCount = static_cast<int>(numTemp);
//if( iTickCount > ROWS_PER_BEAT )
/* adapt tickcounts //
// valid tickcounts for SM: 1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 64, ROWS_PER_BEAT
// put this inside the tickcount handling condition yes/no
if( iTickCount > ROWS_PER_BEAT ) // beyond 48
{
// clamp/scale/whatever and use scroll segments
} }
else if( iTickCount > 32 || iTickCount < ROWS_PER_BEAT ) // ranging from 33 to 48, approximate to 32
{
fScrollRatio = 32;
iTickCount = 32;
}
else if( iTickCount > 24 || iTickCount < 32 ) // ranging from 25 to 31, approximate to 24
{
fScrollRatio = 24;
iTickCount = 24;
}
else if( iTickCount > 16 || iTickCount < 24 ) // ranging from 17 to 23, approximate to 16
{
fScrollRatio = 16;
iTickCount = 16;
}
else if( iTickCount > 12 || iTickCount < 16 ) // ranging from 13 to 15, approximate to 12
{
fScrollRatio = 12;
iTickCount = 12;
}
else if( iTickCount > 8 || iTickCount < 12 ) // ranging from 9 to 11, approximate to 8
{
fScrollRatio = 8;
iTickCount = 8;
}
else if( iTickCount > 6 || iTickCount < 8 ) // 7, approximate to 6
{
fScrollRatio = 6 / iTickCountt;
iTickCount = 6;
}
else if( iTickCount > 4 || iTickCount < 6 ) // 5, approximate to 4
{
fScrollRatio = iTickCount / 4;
iTickCount = 4;
}
//*/
stepsTiming.SetTickcountAtBeat( fCurBeat, clamp(iTickCount, 0, ROWS_PER_BEAT) );
}
else if (BeginsWith(sRowString, "|B"))
{
// BPM
stepsTiming.SetBPMAtBeat( fCurBeat, numTemp );
}
else if (BeginsWith(sRowString, "|E"))
{
// DelayBeat
float fCurDelay = 60 / stepsTiming.GetBPMAtBeat(fCurBeat) * numTemp / iTickCount;
fCurDelay += stepsTiming.GetDelayAtRow(BeatToNoteRow(fCurBeat) );
stepsTiming.SetStopAtBeat( fCurBeat, fCurDelay, true );
}
else if (BeginsWith(sRowString, "|D"))
{
// Delays
float fCurDelay = stepsTiming.GetStopAtRow(BeatToNoteRow(fCurBeat) );
fCurDelay += numTemp / 1000;
stepsTiming.SetStopAtBeat( fCurBeat, fCurDelay, true );
}
else if (BeginsWith(sRowString, "|M") || BeginsWith(sRowString, "|C"))
{
// multipliers/combo
stepsTiming.SetComboAtBeat( fCurBeat, static_cast<int>(numTemp) );
}
else if (BeginsWith(sRowString, "|S"))
{
// speed segments
}
else if (BeginsWith(sRowString, "|F"))
{
// fakes
}
else if (BeginsWith(sRowString, "|X"))
{
// scroll segments
stepsTiming.SetScrollAtBeat( fCurBeat, numTemp );
return true;
}
continue; continue;
}
else
{
// Is this why improper ksf or some kiucompilant ksf mixed with dm05 ksf are ignored?? -DaisuMaster
//LOG->UserLog( "Song file", sPath, "has a RowString with an improper length \"%s\"; corrupt notes ignored.",
// sRowString.c_str() );
//return false;
//continue;
} }
// Half-doubles is offset; "0011111100000". // Half-doubles is offset; "0011111100000".
@@ -485,7 +516,7 @@ static void LoadTags( const RString &str, Song &out )
out.m_sArtist = artist; out.m_sArtist = artist;
} }
static bool LoadGlobalData( const RString &sPath, Song &out, bool &bKIUCompliant ) static bool LoadGlobalData( const RString &sPath, Song &out, bool bKIUCompliant )
{ {
MsdFile msd; MsdFile msd;
if( !msd.ReadFile( sPath, false ) ) // don't unescape if( !msd.ReadFile( sPath, false ) ) // don't unescape
@@ -658,14 +689,11 @@ static bool LoadGlobalData( const RString &sPath, Song &out, bool &bKIUCompliant
} }
// This is where the DMRequired test will take place. // This is where the DMRequired test will take place.
if (BeginsWith(NoteRowString, "|T") || BeginsWith(NoteRowString, "|B") || //if (BeginsWith(NoteRowString, "|T") || BeginsWith(NoteRowString, "|B") || BeginsWith(NoteRowString, "|D") || BeginsWith(NoteRowString, "|E") )
BeginsWith(NoteRowString, "|D") || BeginsWith(NoteRowString, "|E") ) if ( BeginsWith( NoteRowString, "|" ) )
{ {
// have a static timing for everything
bDMRequired = true; bDMRequired = true;
if ( !HandlePipeChars( out.m_SongTiming, NoteRowString, fCurBeat, iTickCount ) )
{
// LOG it first.
}
continue; continue;
} }
else else
@@ -705,21 +733,32 @@ bool KSFLoader::LoadFromDir( const RString &sDir, Song &out )
// We shouldn't have been called to begin with if there were no KSFs. // We shouldn't have been called to begin with if there were no KSFs.
ASSERT( arrayKSFFileNames.size() ); ASSERT( arrayKSFFileNames.size() );
bool bKIUCompliant = false; //bool bKIUCompliant = false;
/* With Split Timing, there has to be a backup Song Timing in case /* With Split Timing, there has to be a backup Song Timing in case
* anything goes wrong. As these files are kept in alphabetical * anything goes wrong. As these files are kept in alphabetical
* order (hopefully), it is best to use the LAST file for timing * order (hopefully), it is best to use the LAST file for timing
* purposes, for that is the "normal", or easiest difficulty. * purposes, for that is the "normal", or easiest difficulty.
* Usually. */ * Usually. */
// Nevermind, kiu compilancy is screwing things up:
// IE, I have two simfiles, oh wich each have four ksf files, the first one has
// the first ksf with directmove timing changes, and the rest are not, everything
// goes fine. In the other hand I have my second simfile with the first ksf file
// without directmove timing changes and the rest have changes, changes are not
// loaded due to kiucompilancy in the first ksf file.
// About the "normal" thing, my simfiles' ksfs uses non-standard naming so
// the last chart is usually nightmare or normal, I use easy and normal
// indistinctly for SM so it shouldn't matter, I use piu fiesta/ex naming
// for directmove though, and we're just gathering basic info anyway, and
// most of the time all the KSF files have the same info in the #TITLE:; section
unsigned files = arrayKSFFileNames.size(); unsigned files = arrayKSFFileNames.size();
if( !LoadGlobalData(out.GetSongDir() + arrayKSFFileNames[files - 1], out, bKIUCompliant) ) if( !LoadGlobalData(out.GetSongDir() + arrayKSFFileNames[0], out, false) )
return false; return false;
// load the Steps from the rest of the KSF files // load the Steps from the rest of the KSF files
for( unsigned i=0; i<files; i++ ) for( unsigned i=0; i<files; i++ )
{ {
Steps* pNewNotes = out.CreateSteps(); Steps* pNewNotes = out.CreateSteps();
if( !LoadFromKSFFile(out.GetSongDir() + arrayKSFFileNames[i], *pNewNotes, out, bKIUCompliant) ) if( !LoadFromKSFFile(out.GetSongDir() + arrayKSFFileNames[i], *pNewNotes, out, false) )
{ {
delete pNewNotes; delete pNewNotes;
continue; continue;
+36
View File
@@ -731,6 +731,42 @@ int RageFileManager::GetFileHash( const RString &sPath_ )
return iRet; return iRet;
} }
RString RageFileManager::ResolvePath(const RString &path)
{
RString tmpPath = path;
NormalizePath(tmpPath);
RString resolvedPath = tmpPath;
vector<LoadedDriver *> apDriverList;
ReferenceAllDrivers( apDriverList );
for( unsigned i = 0; i < apDriverList.size(); ++i )
{
LoadedDriver *pDriver = apDriverList[i];
const RString driverPath = pDriver->GetPath( tmpPath );
if ( driverPath.empty() || pDriver->m_sRoot.empty() )
continue;
if ( pDriver->m_sType != "dir" && pDriver->m_sType != "dirro" )
continue;
int iMountPointLen = pDriver->m_sMountPoint.length();
if( tmpPath.substr(0, iMountPointLen) != pDriver->m_sMountPoint )
continue;
resolvedPath = pDriver->m_sRoot + "/" + RString(tmpPath.substr(iMountPointLen));
break;
}
UnreferenceAllDrivers( apDriverList );
NormalizePath( resolvedPath );
return resolvedPath;
}
static bool SortBySecond( const pair<int,int> &a, const pair<int,int> &b ) static bool SortBySecond( const pair<int,int> &a, const pair<int,int> &b )
{ {
return a.second < b.second; return a.second < b.second;
+6
View File
@@ -38,6 +38,12 @@ public:
int GetFileSizeInBytes( const RString &sPath ); int GetFileSizeInBytes( const RString &sPath );
int GetFileHash( const RString &sPath ); int GetFileHash( const RString &sPath );
/**
* @brief Get the absolte path from the VPS.
* @param path the VPS path.
* @return the absolute path. */
RString ResolvePath(const RString &path);
bool Mount( const RString &sType, const RString &sRealPath, const RString &sMountPoint, bool bAddToEnd = true ); bool Mount( const RString &sType, const RString &sRealPath, const RString &sMountPoint, bool bAddToEnd = true );
void Mount( RageFileDriver *pDriver, const RString &sMountPoint, bool bAddToEnd = true ); void Mount( RageFileDriver *pDriver, const RString &sMountPoint, bool bAddToEnd = true );
void Unmount( const RString &sType, const RString &sRoot, const RString &sMountPoint ); void Unmount( const RString &sType, const RString &sRoot, const RString &sMountPoint );
+4 -2
View File
@@ -41,7 +41,7 @@
* @brief The internal version of the cache for StepMania. * @brief The internal version of the cache for StepMania.
* *
* Increment this value to invalidate the current cache. */ * Increment this value to invalidate the current cache. */
const int FILE_CACHE_VERSION = 180; const int FILE_CACHE_VERSION = 182;
/** @brief How long does a song sample last by default? */ /** @brief How long does a song sample last by default? */
const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f; const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
@@ -190,7 +190,9 @@ RString Song::GetCacheFilePath() const
// Get a path to the SM containing data for this song. It might be a cache file. // Get a path to the SM containing data for this song. It might be a cache file.
const RString &Song::GetSongFilePath() const const RString &Song::GetSongFilePath() const
{ {
ASSERT( !m_sSongFileName.empty() ); ASSERT_M( !m_sSongFileName.empty(),
ssprintf("The song %s has no filename associated with it!",
this->m_sMainTitle.c_str()));
return m_sSongFileName; return m_sSongFileName;
} }
+3
View File
@@ -999,6 +999,8 @@ void SongManager::Cleanup()
for( unsigned i=0; i<m_pSongs.size(); i++ ) for( unsigned i=0; i<m_pSongs.size(); i++ )
{ {
Song* pSong = m_pSongs[i]; Song* pSong = m_pSongs[i];
if (pSong)
{
const vector<Steps*>& vpSteps = pSong->GetAllSteps(); const vector<Steps*>& vpSteps = pSong->GetAllSteps();
for( unsigned n=0; n<vpSteps.size(); n++ ) for( unsigned n=0; n<vpSteps.size(); n++ )
{ {
@@ -1007,6 +1009,7 @@ void SongManager::Cleanup()
} }
} }
} }
}
/* Flush all Song*, Steps* and Course* caches. This is when a Song or its Steps /* Flush all Song*, Steps* and Course* caches. This is when a Song or its Steps
* are removed or changed. This doesn't touch GAMESTATE and StageStats * are removed or changed. This doesn't touch GAMESTATE and StageStats
+94
View File
@@ -1670,6 +1670,93 @@ public:
static int HasFakes( T* p, lua_State *L ) { lua_pushboolean(L, p->HasFakes()); return 1; } static int HasFakes( T* p, lua_State *L ) { lua_pushboolean(L, p->HasFakes()); return 1; }
static int HasSpeedChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasSpeedChanges()); return 1; } static int HasSpeedChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasSpeedChanges()); return 1; }
static int HasScrollChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasScrollChanges()); return 1; } static int HasScrollChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasScrollChanges()); return 1; }
static int GetWarps( T* p, lua_State *L )
{
vector<RString> vWarps;
FOREACH_CONST( WarpSegment, p->m_WarpSegments, seg )
{
const float length = seg->GetLength();
const float beat = seg->GetBeat();
vWarps.push_back( ssprintf("%f=%f", beat, length) );
}
LuaHelpers::CreateTableFromArray(vWarps, L);
return 1;
}
static int GetFakes( T* p, lua_State *L )
{
vector<RString> vFakes;
FOREACH_CONST( FakeSegment, p->m_FakeSegments, seg )
{
const float length = seg->GetLength();
const float beat = seg->GetBeat();
vFakes.push_back( ssprintf("%f=%f", beat, length) );
}
LuaHelpers::CreateTableFromArray(vFakes, L);
return 1;
}
static int GetScrolls( T* p, lua_State *L )
{
vector<RString> vScrolls;
FOREACH_CONST( ScrollSegment, p->m_ScrollSegments, seg )
{
const float ratio = seg->GetRatio();
const float beat = seg->GetBeat();
vScrolls.push_back( ssprintf("%f=%f", beat, ratio) );
}
LuaHelpers::CreateTableFromArray(vScrolls, L);
return 1;
}
static int GetSpeeds( T* p, lua_State *L )
{
vector<RString> vSpeeds;
FOREACH_CONST( SpeedSegment, p->m_SpeedSegments, seg )
{
const float length = seg->GetLength();
const float ratio = seg->GetRatio();
const unsigned short unit = seg->GetUnit();
const float beat = seg->GetBeat();
vSpeeds.push_back( ssprintf("%f=%f=%f=%uh", beat, ratio, length, unit) );
}
LuaHelpers::CreateTableFromArray(vSpeeds, L);
return 1;
}
static int GetTimeSignatures( T* p, lua_State *L )
{
vector<RString> vTimes;
FOREACH_CONST( TimeSignatureSegment, p->m_vTimeSignatureSegments, seg )
{
const int numerator = seg->GetNum();
const int denominator = seg->GetDen();
const float beat = seg->GetBeat();
vTimes.push_back( ssprintf("%f=%d=%d", beat, numerator, denominator) );
}
LuaHelpers::CreateTableFromArray(vTimes, L);
return 1;
}
static int GetCombos( T* p, lua_State *L )
{
vector<RString> vCombos;
FOREACH_CONST( ComboSegment, p->m_ComboSegments, seg )
{
const int combo = seg->GetCombo();
const float beat = seg->GetBeat();
vCombos.push_back( ssprintf("%f=%d", beat, combo) );
}
LuaHelpers::CreateTableFromArray(vCombos, L);
return 1;
}
static int GetTickcounts( T* p, lua_State *L )
{
vector<RString> vTicks;
FOREACH_CONST( TickcountSegment, p->m_TickcountSegments, seg )
{
const int ticks = seg->GetTicks();
const float beat = seg->GetBeat();
vTicks.push_back( ssprintf("%f=%d", beat, ticks) );
}
LuaHelpers::CreateTableFromArray(vTicks, L);
return 1;
}
static int GetStops( T* p, lua_State *L ) static int GetStops( T* p, lua_State *L )
{ {
vector<RString> vStops; vector<RString> vStops;
@@ -1763,6 +1850,13 @@ public:
ADD_METHOD( GetStops ); ADD_METHOD( GetStops );
ADD_METHOD( GetDelays ); ADD_METHOD( GetDelays );
ADD_METHOD( GetBPMs ); ADD_METHOD( GetBPMs );
ADD_METHOD( GetWarps );
ADD_METHOD( GetFakes );
ADD_METHOD( GetTimeSignatures );
ADD_METHOD( GetTickcounts );
ADD_METHOD( GetSpeeds );
ADD_METHOD( GetScrolls );
ADD_METHOD( GetCombos );
ADD_METHOD( GetLabels ); ADD_METHOD( GetLabels );
ADD_METHOD( GetBPMsAndTimes ); ADD_METHOD( GetBPMsAndTimes );
ADD_METHOD( GetActualBPM ); ADD_METHOD( GetActualBPM );
+7 -3
View File
@@ -295,7 +295,7 @@ void UnlockManager::GetPoints( const Profile *pProfile, float fScores[NUM_Unlock
fScores[UnlockRequirement_SongPoints] = GetSongPoints( pProfile ); fScores[UnlockRequirement_SongPoints] = GetSongPoints( pProfile );
fScores[UnlockRequirement_DancePoints] = (float) pProfile->m_iTotalDancePoints; fScores[UnlockRequirement_DancePoints] = (float) pProfile->m_iTotalDancePoints;
fScores[UnlockRequirement_StagesCleared] = (float) pProfile->GetTotalNumSongsPassed(); fScores[UnlockRequirement_StagesCleared] = (float) pProfile->GetTotalNumSongsPassed();
fScores[UnlockRequirement_NumUnlocked] = (float) GetNumUnlocked(); //fScores[UnlockRequirement_NumUnlocked] = (float) GetNumUnlocked();
} }
/* Return true if all songs and/or courses referenced by an unlock are available. */ /* Return true if all songs and/or courses referenced by an unlock are available. */
@@ -330,8 +330,13 @@ UnlockEntryStatus UnlockEntry::GetUnlockEntryStatus() const
UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores ); UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
for( int i = 0; i < NUM_UnlockRequirement; ++i ) for( int i = 0; i < NUM_UnlockRequirement; ++i )
{
if( i == UnlockRequirement_NumUnlocked )
continue;
if( m_fRequirement[i] && fScores[i] >= m_fRequirement[i] ) if( m_fRequirement[i] && fScores[i] >= m_fRequirement[i] )
return UnlockEntryStatus_RequirementsMet; return UnlockEntryStatus_RequirementsMet;
}
if( m_bRequirePassHardSteps && m_Song.IsValid() ) if( m_bRequirePassHardSteps && m_Song.IsValid() )
{ {
@@ -348,7 +353,6 @@ UnlockEntryStatus UnlockEntry::GetUnlockEntryStatus() const
return UnlockEntryStatus_RequirementsMet; return UnlockEntryStatus_RequirementsMet;
} }
return UnlockEntryStatus_RequrementsNotMet; return UnlockEntryStatus_RequrementsNotMet;
} }
@@ -601,7 +605,7 @@ int UnlockManager::GetNumUnlocked() const
int count = 0; int count = 0;
FOREACH_CONST( UnlockEntry, m_UnlockEntries, ue ) FOREACH_CONST( UnlockEntry, m_UnlockEntries, ue )
{ {
if( ue->GetUnlockEntryStatus() == UnlockEntryStatus_Unlocked ) if( !ue->IsLocked() )
count++; count++;
} }
return count; return count;