pass iTimeout
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@@ -605,11 +605,11 @@ bool MemoryCardManager::MountCard( PlayerNumber pn, int iTimeout )
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/* Temporarily mount a specific card. On unmount, the device will be reverted. This is used
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* to access cards in the editor. */
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bool MemoryCardManager::MountCard( PlayerNumber pn, const UsbStorageDevice &d )
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bool MemoryCardManager::MountCard( PlayerNumber pn, const UsbStorageDevice &d, int iTimeout )
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{
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m_Device[pn] = d;
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CheckStateChanges();
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return MountCard( pn );
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return MountCard( pn, iTimeout );
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}
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/* Called when finished accessing a memory card. If writes have been performed,
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@@ -24,7 +24,7 @@ public:
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void LockCards(); // prevent removing or changing of memory cards
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void UnlockCards();
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bool MountCard( PlayerNumber pn, int iTimeout = 10 );
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bool MountCard( PlayerNumber pn, const UsbStorageDevice &d );
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bool MountCard( PlayerNumber pn, const UsbStorageDevice &d, int iTimeout = 10 );
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void UnmountCard( PlayerNumber pn );
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bool IsMounted( PlayerNumber pn ) const { return m_bMounted[pn]; }
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