MenuButton -> GameButton
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@@ -347,7 +347,7 @@ EditButton ScreenEdit::DeviceToEdit( const DeviceInput &DeviceI ) const
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}
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/* Given a DeviceInput that was just depressed, return an active edit function. */
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EditButton ScreenEdit::MenuButtonToEditButton( MenuButton MenuI ) const
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EditButton ScreenEdit::MenuButtonToEditButton( GameButton MenuI ) const
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{
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const MapEditButtonToMenuButton *pCurrentMap = GetCurrentMenuButtonMap();
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