MenuButton -> GameButton

This commit is contained in:
Glenn Maynard
2007-01-13 03:47:36 +00:00
parent 434e603026
commit 58065fa455
7 changed files with 61 additions and 61 deletions
+20 -20
View File
@@ -814,7 +814,7 @@ PlayerNumber InputMapper::ControllerToPlayerNumber( GameController controller )
return (PlayerNumber) controller;
}
MenuButton InputMapper::GameButtonToMenuButton( GameButton gb )
GameButton InputMapper::GameButtonToMenuButton( GameButton gb )
{
return m_pInputScheme->GameButtonToMenuButton( gb );
}
@@ -828,7 +828,7 @@ void InputMapper::SetJoinControllers( PlayerNumber pn )
}
void InputMapper::MenuToGame( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] )
void InputMapper::MenuToGame( GameButton MenuI, PlayerNumber pn, GameInput GameIout[4] )
{
if( g_JoinControllers != PLAYER_INVALID )
pn = PLAYER_INVALID;
@@ -855,7 +855,7 @@ bool InputMapper::IsBeingPressed( const GameInput &GameI, MultiPlayer mp, const
return false;
}
bool InputMapper::IsBeingPressed( MenuButton MenuI, PlayerNumber pn )
bool InputMapper::IsBeingPressed( GameButton MenuI, PlayerNumber pn )
{
GameInput GameI[4];
MenuToGame( MenuI, pn, GameI );
@@ -877,7 +877,7 @@ void InputMapper::RepeatStopKey( const GameInput &GameI )
}
}
void InputMapper::RepeatStopKey( MenuButton MenuI, PlayerNumber pn )
void InputMapper::RepeatStopKey( GameButton MenuI, PlayerNumber pn )
{
GameInput GameI[4];
MenuToGame( MenuI, pn, GameI );
@@ -904,7 +904,7 @@ float InputMapper::GetSecsHeld( const GameInput &GameI, MultiPlayer mp )
return fMaxSecsHeld;
}
float InputMapper::GetSecsHeld( MenuButton MenuI, PlayerNumber pn )
float InputMapper::GetSecsHeld( GameButton MenuI, PlayerNumber pn )
{
float fMaxSecsHeld = 0;
@@ -927,7 +927,7 @@ void InputMapper::ResetKeyRepeat( const GameInput &GameI )
}
}
void InputMapper::ResetKeyRepeat( MenuButton MenuI, PlayerNumber pn )
void InputMapper::ResetKeyRepeat( GameButton MenuI, PlayerNumber pn )
{
GameInput GameI[4];
MenuToGame( MenuI, pn, GameI );
@@ -959,7 +959,7 @@ GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
return GameButton_Invalid;
}
MenuButton InputScheme::GameButtonToMenuButton( GameButton gb ) const
GameButton InputScheme::GameButtonToMenuButton( GameButton gb ) const
{
if( gb < GAME_BUTTON_NEXT )
return gb;
@@ -967,12 +967,12 @@ MenuButton InputScheme::GameButtonToMenuButton( GameButton gb ) const
if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )
return GetMenuButtonSecondaryFunction( gb );
return MenuButton_Invalid; // no MenuButton for this GameButton
return GameButton_Invalid; // no GameButton for this GameButton
}
void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
void InputScheme::MenuButtonToGameInputs( GameButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
{
ASSERT( MenuI != MenuButton_Invalid );
ASSERT( MenuI != GameButton_Invalid );
GameIout[0].MakeInvalid(); // initialize
GameIout[1].MakeInvalid();
@@ -1017,22 +1017,22 @@ void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, Gam
}
}
MenuButton InputScheme::GetMenuButtonSecondaryFunction( GameButton gb ) const
GameButton InputScheme::GetMenuButtonSecondaryFunction( GameButton gb ) const
{
return GetGameButtonInfo(gb)->m_SecondaryMenuButton;
}
static const InputScheme::GameButtonInfo g_CommonGameButtonInfo[] =
{
{ "MenuLeft", MenuButton_Invalid },
{ "MenuRight", MenuButton_Invalid },
{ "MenuUp", MenuButton_Invalid },
{ "MenuDown", MenuButton_Invalid },
{ "Start", MenuButton_Invalid },
{ "Select", MenuButton_Invalid },
{ "Back", MenuButton_Invalid },
{ "Coin", MenuButton_Invalid },
{ "Operator", MenuButton_Invalid },
{ "MenuLeft", GameButton_Invalid },
{ "MenuRight", GameButton_Invalid },
{ "MenuUp", GameButton_Invalid },
{ "MenuDown", GameButton_Invalid },
{ "Start", GameButton_Invalid },
{ "Select", GameButton_Invalid },
{ "Back", GameButton_Invalid },
{ "Coin", GameButton_Invalid },
{ "Operator", GameButton_Invalid },
};
const InputScheme::GameButtonInfo *InputScheme::GetGameButtonInfo( GameButton gb ) const