MenuButton -> GameButton
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@@ -131,8 +131,8 @@ static const Game g_Game_Dance =
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{ "Right", MENU_BUTTON_RIGHT },
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{ "Up", MENU_BUTTON_UP },
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{ "Down", MENU_BUTTON_DOWN },
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{ "UpLeft", MenuButton_Invalid },
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{ "UpRight", MenuButton_Invalid },
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{ "UpLeft", GameButton_Invalid },
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{ "UpRight", GameButton_Invalid },
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},
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g_AutoKeyMappings_Dance
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},
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@@ -230,8 +230,8 @@ static const Game g_Game_Ez2 =
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{ "FootDown", MENU_BUTTON_START },
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{ "HandUpLeft", MENU_BUTTON_LEFT },
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{ "HandUpRight", MENU_BUTTON_RIGHT },
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{ "HandLrLeft", MenuButton_Invalid },
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{ "HandLrRight", MenuButton_Invalid },
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{ "HandLrLeft", GameButton_Invalid },
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{ "HandLrRight", GameButton_Invalid },
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},
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g_AutoKeyMappings_Ez2
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},
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@@ -272,7 +272,7 @@ static const Game g_Game_Para =
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{ // m_szButtonNames
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{ "Left", MENU_BUTTON_LEFT },
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{ "UpLeft", MENU_BUTTON_DOWN },
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{ "Up", MenuButton_Invalid },
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{ "Up", GameButton_Invalid },
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{ "UpRight", MENU_BUTTON_UP },
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{ "Right", MENU_BUTTON_RIGHT },
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},
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@@ -315,12 +315,12 @@ static const Game g_Game_DS3DDX =
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "HandLeft", MENU_BUTTON_LEFT },
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{ "FootDownLeft", MenuButton_Invalid },
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{ "FootUpLeft", MenuButton_Invalid },
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{ "FootDownLeft", GameButton_Invalid },
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{ "FootUpLeft", GameButton_Invalid },
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{ "HandUp", MENU_BUTTON_UP },
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{ "HandDown", MENU_BUTTON_DOWN },
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{ "FootUpRight", MenuButton_Invalid },
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{ "FootDownRight", MenuButton_Invalid },
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{ "FootUpRight", GameButton_Invalid },
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{ "FootDownRight", GameButton_Invalid },
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{ "HandRight", MENU_BUTTON_RIGHT },
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},
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g_AutoKeyMappings_DS3DDX
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@@ -365,12 +365,12 @@ static const Game g_Game_Beat =
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Key1", MENU_BUTTON_LEFT },
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{ "Key2", MenuButton_Invalid },
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{ "Key2", GameButton_Invalid },
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{ "Key3", MENU_BUTTON_RIGHT },
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{ "Key4", MenuButton_Invalid },
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{ "Key5", MenuButton_Invalid },
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{ "Key6", MenuButton_Invalid },
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{ "Key7", MenuButton_Invalid },
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{ "Key4", GameButton_Invalid },
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{ "Key5", GameButton_Invalid },
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{ "Key6", GameButton_Invalid },
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{ "Key7", GameButton_Invalid },
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{ "Scratch up", MENU_BUTTON_UP },
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{ "Scratch down", MENU_BUTTON_DOWN },
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},
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@@ -472,11 +472,11 @@ static const Game g_Game_Techno =
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{ "Right", MENU_BUTTON_RIGHT },
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{ "Up", MENU_BUTTON_UP },
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{ "Down", MENU_BUTTON_DOWN },
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{ "UpLeft", MenuButton_Invalid },
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{ "UpRight", MenuButton_Invalid },
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{ "Center", MenuButton_Invalid },
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{ "DownLeft", MenuButton_Invalid },
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{ "DownRight", MenuButton_Invalid },
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{ "UpLeft", GameButton_Invalid },
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{ "UpRight", GameButton_Invalid },
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{ "Center", GameButton_Invalid },
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{ "DownLeft", GameButton_Invalid },
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{ "DownRight", GameButton_Invalid },
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},
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g_AutoKeyMappings_Techno
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},
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@@ -521,15 +521,15 @@ static const Game g_Game_Popn =
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"popn", // m_szName
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NUM_POPN_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Left White", MenuButton_Invalid },
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{ "Left White", GameButton_Invalid },
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{ "Left Yellow", MENU_BUTTON_UP },
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{ "Left Green", MenuButton_Invalid },
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{ "Left Green", GameButton_Invalid },
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{ "Left Blue", MENU_BUTTON_LEFT },
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{ "Red", MENU_BUTTON_START },
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{ "Right Blue", MENU_BUTTON_RIGHT },
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{ "Right Green", MenuButton_Invalid },
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{ "Right Green", GameButton_Invalid },
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{ "Right Yellow", MENU_BUTTON_DOWN },
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{ "Right White", MenuButton_Invalid },
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{ "Right White", GameButton_Invalid },
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},
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g_AutoKeyMappings_Popn
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},
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@@ -577,10 +577,10 @@ static const Game g_Game_Lights =
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{ "MarqueeUpRight", MENU_BUTTON_RIGHT },
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{ "MarqueeLrLeft", MENU_BUTTON_UP },
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{ "MarqueeLrRight", MENU_BUTTON_DOWN },
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{ "ButtonsLeft", MenuButton_Invalid },
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{ "ButtonsRight", MenuButton_Invalid },
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{ "BassLeft", MenuButton_Invalid },
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{ "BassRight", MenuButton_Invalid },
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{ "ButtonsLeft", GameButton_Invalid },
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{ "ButtonsRight", GameButton_Invalid },
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{ "BassLeft", GameButton_Invalid },
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{ "BassRight", GameButton_Invalid },
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},
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g_AutoKeyMappings_Lights
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},
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