Add dance-routine steps/style.

This commit is contained in:
Steve Checkoway
2006-06-16 23:46:36 +00:00
parent b9d514c76c
commit 57ffea9e7d
3 changed files with 52 additions and 4 deletions
+49 -4
View File
@@ -65,7 +65,7 @@ const int TECHNO_VERSUS_COL_SPACING = 33;
const int POPN5_COL_SPACING = 32;
const int POPN9_COL_SPACING = 32;
struct {
static struct {
char *name;
int NumTracks;
} const StepsTypes[NUM_STEPS_TYPES] = {
@@ -73,6 +73,7 @@ struct {
{ "dance-double", 8 },
{ "dance-couple", 8 },
{ "dance-solo", 6 },
{ "dance-routine", 8 },
{ "pump-single", 5 },
{ "pump-halfdouble",6 },
{ "pump-double", 10 },
@@ -102,7 +103,7 @@ struct {
//
// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
//
Game g_Games[NUM_GAMES] =
static Game g_Games[NUM_GAMES] =
{
{ // GAME_DANCE
"dance", // m_szName
@@ -1006,7 +1007,7 @@ Game g_Games[NUM_GAMES] =
},
};
Style g_Styles[] =
static Style g_Styles[] =
{
{ // STYLE_DANCE_SINGLE
&g_Games[GAME_DANCE], // m_Game
@@ -1272,6 +1273,50 @@ Style g_Styles[] =
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
}, */
{ // STYLE_DANCE_ROUTINE
&g_Games[GAME_DANCE], // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit XXX should it be used?
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"routine", // m_szName
STEPS_TYPE_DANCE_ROUTINE, // m_StepsType
TWO_PLAYERS_SHARED_SIDES, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
},
},
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 4, 7, 6, 5, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
true, // m_bLockDifficulties
},
{ // STYLE_PUMP_SINGLE
&g_Games[GAME_PUMP], // m_Game
true, // m_bUsedForGameplay
@@ -2875,7 +2920,7 @@ LUA_REGISTER_CLASS( GameManager )
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* (c) 2001-2006 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a