Use accessor functions instead of direct calls.

This commit is contained in:
Jason Felds
2011-06-30 02:19:37 -04:00
parent df14721d0f
commit 57e3c2fc80
6 changed files with 49 additions and 17 deletions
+3 -2
View File
@@ -66,8 +66,9 @@ static void WriteGlobalTags( RageFile &f, Song &out )
f.PutLine( ssprintf( "#OFFSET:%.3f;", out.m_SongTiming.m_fBeat0OffsetInSeconds ) );
f.PutLine( ssprintf( "#SAMPLESTART:%.3f;", out.m_fMusicSampleStartSeconds ) );
f.PutLine( ssprintf( "#SAMPLELENGTH:%.3f;", out.m_fMusicSampleLengthSeconds ) );
if( out.specifiedLastSecond > 0 )
f.PutLine( ssprintf("#LASTBEATHINT:%.3f;", out.m_SongTiming.GetBeatFromElapsedTime(out.specifiedLastSecond)) );
float specBeat = out.GetSpecifiedLastBeat();
if( specBeat > 0 )
f.PutLine( ssprintf("#LASTBEATHINT:%.3f;", specBeat) );
f.Write( "#SELECTABLE:" );
switch(out.m_SelectionDisplay)