change BGALayer to use Actor's map of commands

add "applydefaultoptions" command
clean up CoinMode and Premium enums
This commit is contained in:
Chris Danford
2005-01-04 10:51:25 +00:00
parent 5e31b8af60
commit 57e02f2b75
13 changed files with 88 additions and 49 deletions
+12 -8
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@@ -494,14 +494,15 @@ void BGAnimationLayer::LoadFromIni( const CString& sAniDir_, const IniKey& layer
if( KeyName.Right(7) != "command" ) if( KeyName.Right(7) != "command" )
continue; /* not a command */ continue; /* not a command */
const CString &Data = i->second; const CString &sData = i->second;
CString CmdName; Commands cmds = ParseCommands( sData );
CString sCmdName;
/* Special case: "Command=foo" -> "OnCommand=foo" */ /* Special case: "Command=foo" -> "OnCommand=foo" */
if( KeyName.size() == 7 ) if( KeyName.size() == 7 )
CmdName="on"; sCmdName="on";
else else
CmdName = KeyName.Left( KeyName.size()-7 ); sCmdName = KeyName.Left( KeyName.size()-7 );
m_asCommands[CmdName] = Data; m_mapNameToCommands[sCmdName] = cmds;
} }
} }
@@ -1005,18 +1006,21 @@ void BGAnimationLayer::LoseFocus()
void BGAnimationLayer::PlayCommand( const CString &sCommandName ) void BGAnimationLayer::PlayCommand( const CString &sCommandName )
{ {
// Don't call base version.
//Actor::PlayCommand( sCommandName );
for( unsigned i=0; i<m_SubActors.size(); i++ ) for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->RunCommands( ParseCommands("playcommand,"+sCommandName) ); m_SubActors[i]->RunCommands( ParseCommands("playcommand,"+sCommandName) );
CString sKey = sCommandName; CString sKey = sCommandName;
sKey.MakeLower(); sKey.MakeLower();
map<CString, CString>::const_iterator it = m_asCommands.find( sKey ); map<CString, Commands>::const_iterator it = m_mapNameToCommands.find( sKey );
if( it == m_asCommands.end() ) if( it == m_mapNameToCommands.end() )
return; return;
for( unsigned i=0; i<m_SubActors.size(); i++ ) for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->RunCommands( ParseCommands(it->second) ); m_SubActors[i]->RunCommands( it->second );
} }
/* /*
-2
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@@ -32,7 +32,6 @@ public:
void LoseFocus(); void LoseFocus();
void PlayCommand( const CString &sCommandName ); void PlayCommand( const CString &sCommandName );
void PlayOffCommand() { PlayCommand( "Off" ); }
protected: protected:
vector<RageVector3> m_vParticleVelocity; vector<RageVector3> m_vParticleVelocity;
@@ -83,7 +82,6 @@ protected:
// common stuff // common stuff
bool m_bGeneric; bool m_bGeneric;
map<CString, CString> m_asCommands;
float m_fRepeatCommandEverySeconds; // -1 = no repeat float m_fRepeatCommandEverySeconds; // -1 = no repeat
float m_fSecondsUntilNextCommand; float m_fSecondsUntilNextCommand;
float m_fUpdateRate; // set by GainFocus float m_fUpdateRate; // set by GainFocus
+19 -6
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@@ -56,6 +56,7 @@ void GameCommand::Init()
m_bInsertCredit = false; m_bInsertCredit = false;
m_bResetToFactoryDefaults = false; m_bResetToFactoryDefaults = false;
m_bStopMusic = false; m_bStopMusic = false;
m_bApplyDefaultOptions = false;
} }
bool CompareSongOptions( const SongOptions &so1, const SongOptions &so2 ); bool CompareSongOptions( const SongOptions &so1, const SongOptions &so2 );
@@ -289,6 +290,10 @@ void GameCommand::Load( int iIndex, const Commands& cmds )
{ {
m_bStopMusic = true; m_bStopMusic = true;
} }
else if( sName == "applydefaultoptions" )
{
m_bApplyDefaultOptions = true;
}
else else
{ {
@@ -323,7 +328,7 @@ int GetNumCreditsPaid()
int iNumCreditsPaid = GAMESTATE->GetNumSidesJoined(); int iNumCreditsPaid = GAMESTATE->GetNumSidesJoined();
// players other than the first joined for free // players other than the first joined for free
if( PREFSMAN->GetPremium() == PrefsManager::JOINT_PREMIUM ) if( PREFSMAN->GetPremium() == PREMIUM_JOINT )
iNumCreditsPaid = min( iNumCreditsPaid, 1 ); iNumCreditsPaid = min( iNumCreditsPaid, 1 );
return iNumCreditsPaid; return iNumCreditsPaid;
@@ -332,7 +337,7 @@ int GetNumCreditsPaid()
int GetCreditsRequiredToPlayStyle( const Style *style ) int GetCreditsRequiredToPlayStyle( const Style *style )
{ {
if( PREFSMAN->GetPremium() == PrefsManager::JOINT_PREMIUM ) if( PREFSMAN->GetPremium() == PREMIUM_JOINT )
return 1; return 1;
switch( style->m_StyleType ) switch( style->m_StyleType )
@@ -342,7 +347,7 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
case TWO_PLAYERS_TWO_SIDES: case TWO_PLAYERS_TWO_SIDES:
return 2; return 2;
case ONE_PLAYER_TWO_SIDES: case ONE_PLAYER_TWO_SIDES:
return (PREFSMAN->GetPremium() == PrefsManager::DOUBLES_PREMIUM) ? 1 : 2; return (PREFSMAN->GetPremium() == PREMIUM_DOUBLES) ? 1 : 2;
default: default:
ASSERT(0); ASSERT(0);
return 1; return 1;
@@ -509,7 +514,7 @@ void GameCommand::Apply( PlayerNumber pn ) const
// players joined. If enough players aren't joined, then // players joined. If enough players aren't joined, then
// we need to subtract credits for the sides that will be // we need to subtract credits for the sides that will be
// joined as a result of applying this option. // joined as a result of applying this option.
if( PREFSMAN->m_iCoinMode == COIN_PAY ) if( PREFSMAN->m_CoinMode == COIN_PAY )
{ {
int iNumCreditsRequired = GetCreditsRequiredToPlayStyle(m_pStyle); int iNumCreditsRequired = GetCreditsRequiredToPlayStyle(m_pStyle);
int iNumCreditsPaid = GetNumCreditsPaid(); int iNumCreditsPaid = GetNumCreditsPaid();
@@ -571,8 +576,6 @@ void GameCommand::Apply( PlayerNumber pn ) const
UNLOCKMAN->UnlockCode( m_iUnlockIndex ); UNLOCKMAN->UnlockCode( m_iUnlockIndex );
if( m_sSoundPath != "" ) if( m_sSoundPath != "" )
SOUND->PlayOnce( THEME->GetPathToS( m_sSoundPath ) ); SOUND->PlayOnce( THEME->GetPathToS( m_sSoundPath ) );
if( m_bStopMusic )
SOUND->StopMusic();
FOREACH_CONST( CString, m_vsScreensToPrepare, s ) FOREACH_CONST( CString, m_vsScreensToPrepare, s )
SCREENMAN->PrepareScreen( *s ); SCREENMAN->PrepareScreen( *s );
if( m_bDeletePreparedScreens ) if( m_bDeletePreparedScreens )
@@ -673,6 +676,16 @@ void GameCommand::Apply( PlayerNumber pn ) const
PREFSMAN->ResetToFactoryDefaults(); PREFSMAN->ResetToFactoryDefaults();
SCREENMAN->SystemMessage( "All options reset to factory defaults." ); SCREENMAN->SystemMessage( "All options reset to factory defaults." );
} }
if( m_bStopMusic )
{
SOUND->StopMusic();
}
if( m_bApplyDefaultOptions )
{
FOREACH_PlayerNumber( p )
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
GAMESTATE->m_SongOptions.FromString( PREFSMAN->m_sDefaultModifiers );
}
// HACK: Set life type to BATTERY just once here so it happens once and // HACK: Set life type to BATTERY just once here so it happens once and
// we don't override the user's changes if they back out. // we don't override the user's changes if they back out.
+1
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@@ -61,6 +61,7 @@ struct GameCommand // used in SelectMode
bool m_bInsertCredit; bool m_bInsertCredit;
bool m_bResetToFactoryDefaults; bool m_bResetToFactoryDefaults;
bool m_bStopMusic; bool m_bStopMusic;
bool m_bApplyDefaultOptions;
}; };
#endif #endif
+8
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@@ -63,6 +63,14 @@ static const CString CoinModeNames[NUM_COIN_MODES] = {
XToString( CoinMode ); XToString( CoinMode );
static const CString PremiumNames[NUM_PREMIUMS] = {
"none",
"doubles",
"joint",
};
XToString( Premium );
static const CString SortOrderNames[NUM_SORT_ORDERS] = { static const CString SortOrderNames[NUM_SORT_ORDERS] = {
"Preferred", "Preferred",
"Group", "Group",
+8
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@@ -267,6 +267,14 @@ enum CoinMode { COIN_HOME, COIN_PAY, COIN_FREE, NUM_COIN_MODES };
const CString& CoinModeToString( CoinMode cm ); const CString& CoinModeToString( CoinMode cm );
//
// Premium
//
enum Premium { PREMIUM_NONE, PREMIUM_DOUBLES, PREMIUM_JOINT, NUM_PREMIUMS };
const CString& PremiumToString( Premium p );
// //
// Award stuff // Award stuff
// //
+15 -9
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@@ -211,9 +211,9 @@ void PrefsManager::Init()
m_iMusicWheelSwitchSpeed = 10; m_iMusicWheelSwitchSpeed = 10;
m_bEasterEggs = true; m_bEasterEggs = true;
m_iMarvelousTiming = 2; m_iMarvelousTiming = 2;
m_iCoinMode = COIN_HOME; m_CoinMode = COIN_HOME;
m_iCoinsPerCredit = 1; m_iCoinsPerCredit = 1;
m_Premium = NO_PREMIUM; m_Premium = PREMIUM_NONE;
m_bDelayedCreditsReconcile = false; m_bDelayedCreditsReconcile = false;
m_iBoostAppPriority = -1; m_iBoostAppPriority = -1;
m_bSmoothLines = false; m_bSmoothLines = false;
@@ -461,7 +461,7 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
ini.GetValue( "Options", "SoundVolume", m_fSoundVolume ); ini.GetValue( "Options", "SoundVolume", m_fSoundVolume );
ini.GetValue( "Options", "LightsDriver", m_sLightsDriver ); ini.GetValue( "Options", "LightsDriver", m_sLightsDriver );
ini.GetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality ); ini.GetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
ini.GetValue( "Options", "CoinMode", m_iCoinMode ); ini.GetValue( "Options", "CoinMode", (int&)m_CoinMode );
ini.GetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit ); ini.GetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
m_iCoinsPerCredit = max(m_iCoinsPerCredit, 1); m_iCoinsPerCredit = max(m_iCoinsPerCredit, 1);
ini.GetValue( "Options", "Premium", (int&)m_Premium ); ini.GetValue( "Options", "Premium", (int&)m_Premium );
@@ -695,7 +695,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.SetValue( "Options", "EasterEggs", m_bEasterEggs ); ini.SetValue( "Options", "EasterEggs", m_bEasterEggs );
ini.SetValue( "Options", "MarvelousTiming", m_iMarvelousTiming ); ini.SetValue( "Options", "MarvelousTiming", m_iMarvelousTiming );
ini.SetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality ); ini.SetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
ini.SetValue( "Options", "CoinMode", m_iCoinMode ); ini.SetValue( "Options", "CoinMode", m_CoinMode );
ini.SetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit ); ini.SetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
ini.SetValue( "Options", "Premium", m_Premium ); ini.SetValue( "Options", "Premium", m_Premium );
ini.SetValue( "Options", "DelayedCreditsReconcile", m_bDelayedCreditsReconcile ); ini.SetValue( "Options", "DelayedCreditsReconcile", m_bDelayedCreditsReconcile );
@@ -831,22 +831,28 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.WriteFile( STEPMANIA_INI_PATH ); ini.WriteFile( STEPMANIA_INI_PATH );
} }
int PrefsManager::GetCoinMode() CoinMode PrefsManager::GetCoinMode()
{ {
if( m_bEventMode && m_iCoinMode == COIN_PAY ) if( m_bEventMode && m_CoinMode == COIN_PAY )
return COIN_FREE; return COIN_FREE;
else else
return m_iCoinMode; return m_CoinMode;
} }
PrefsManager::Premium PrefsManager::GetPremium() Premium PrefsManager::GetPremium()
{ {
if(m_bEventMode) if(m_bEventMode)
return NO_PREMIUM; return PREMIUM_NONE;
else else
return m_Premium; return m_Premium;
} }
#include "LuaFunctions.h"
LuaFunction_NoArgs( CoinMode, PREFSMAN->m_CoinMode )
LuaFunction_NoArgs( Premium, PREFSMAN->m_Premium )
/* /*
* (c) 2001-2004 Chris Danford, Chris Gomez * (c) 2001-2004 Chris Danford, Chris Gomez
* All rights reserved. * All rights reserved.
+4 -4
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@@ -4,6 +4,7 @@
#define PREFSMANAGER_H #define PREFSMANAGER_H
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
#include "Grade.h" // for NUM_GRADE_TIERS #include "Grade.h" // for NUM_GRADE_TIERS
#include "Preference.h" #include "Preference.h"
class IniFile; class IniFile;
@@ -145,11 +146,10 @@ public:
// These options have weird interactions depending on m_bEventMode, // These options have weird interactions depending on m_bEventMode,
// so wrap them. // so wrap them.
enum Premium { NO_PREMIUM, DOUBLES_PREMIUM, JOINT_PREMIUM }; CoinMode m_CoinMode;
int m_iCoinMode;
Premium m_Premium; Premium m_Premium;
int GetCoinMode(); CoinMode GetCoinMode();
Premium GetPremium(); Premium GetPremium();
bool m_bDelayedCreditsReconcile; bool m_bDelayedCreditsReconcile;
bool m_bPickExtraStage; bool m_bPickExtraStage;
+4 -4
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@@ -168,12 +168,12 @@ bool Screen::ChangeCoinModeInput( const DeviceInput& DeviceI, const InputEventTy
return false; return false;
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_F3 ) if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_F3 )
{ {
PREFSMAN->m_iCoinMode++; ((int&)PREFSMAN->m_CoinMode)++;
wrap( PREFSMAN->m_iCoinMode, NUM_COIN_MODES ); wrap( (int&)PREFSMAN->m_CoinMode, NUM_COIN_MODES );
/* Show the real coin mode, not GetCoinMode(), or F3 will go "home, free, free" /* Show the real coin mode, not GetCoinMode(), or F3 will go "home, free, free"
* in event mode. XXX: move GetCoinMode to GameState to keep PrefsManager dumb? */ * in event mode. XXX: move GetCoinMode to GameState to keep PrefsManager dumb? */
CString sMessage = CoinModeToString( (CoinMode)PREFSMAN->m_iCoinMode ); CString sMessage = CoinModeToString( PREFSMAN->m_CoinMode );
sMessage.MakeUpper(); sMessage.MakeUpper();
sMessage = "Coin Mode: " + sMessage; sMessage = "Coin Mode: " + sMessage;
SCREENMAN->RefreshCreditsMessages(); SCREENMAN->RefreshCreditsMessages();
@@ -200,7 +200,7 @@ bool Screen::JoinInput( const DeviceInput& DeviceI, const InputEventType type, c
iCoinsToCharge = PREFSMAN->m_iCoinsPerCredit; iCoinsToCharge = PREFSMAN->m_iCoinsPerCredit;
// If joint premium don't take away a credit for the 2nd join. // If joint premium don't take away a credit for the 2nd join.
if( PREFSMAN->GetPremium() == PrefsManager::JOINT_PREMIUM && if( PREFSMAN->GetPremium() == PREMIUM_JOINT &&
GAMESTATE->GetNumSidesJoined() == 1 ) GAMESTATE->GetNumSidesJoined() == 1 )
iCoinsToCharge = 0; iCoinsToCharge = 0;
+12 -8
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@@ -14,6 +14,7 @@
#include "StepMania.h" #include "StepMania.h"
#include "Game.h" #include "Game.h"
#include "Foreach.h" #include "Foreach.h"
#include "GameConstantsAndTypes.h"
static void GetDefaultModifiers( PlayerOptions &po, SongOptions &so ) static void GetDefaultModifiers( PlayerOptions &po, SongOptions &so )
{ {
@@ -281,13 +282,16 @@ MOVE( AllowExtraStage, PREFSMAN->m_bAllowExtraStage );
MOVE( PickExtraStage, PREFSMAN->m_bPickExtraStage ); MOVE( PickExtraStage, PREFSMAN->m_bPickExtraStage );
MOVE( UnlockSystem, PREFSMAN->m_bUseUnlockSystem ); MOVE( UnlockSystem, PREFSMAN->m_bUseUnlockSystem );
/* Coin options */ static void CoinModeM( int &sel, bool ToSel, const ConfOption *pConfOption )
MOVE( CoinMode, PREFSMAN->m_iCoinMode ); {
const CoinMode mapping[] = { COIN_HOME, COIN_PAY, COIN_FREE };
MoveMap( sel, PREFSMAN->m_CoinMode, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void CoinModeNoHome( int &sel, bool ToSel, const ConfOption *pConfOption ) static void CoinModeNoHome( int &sel, bool ToSel, const ConfOption *pConfOption )
{ {
const int mapping[] = { 1,2 }; const CoinMode mapping[] = { COIN_PAY, COIN_FREE };
MoveMap( sel, PREFSMAN->m_iCoinMode, ToSel, mapping, ARRAYSIZE(mapping) ); MoveMap( sel, PREFSMAN->m_CoinMode, ToSel, mapping, ARRAYSIZE(mapping) );
} }
static void CoinsPerCredit( int &sel, bool ToSel, const ConfOption *pConfOption ) static void CoinsPerCredit( int &sel, bool ToSel, const ConfOption *pConfOption )
@@ -296,9 +300,9 @@ static void CoinsPerCredit( int &sel, bool ToSel, const ConfOption *pConfOption
MoveMap( sel, PREFSMAN->m_iCoinsPerCredit, ToSel, mapping, ARRAYSIZE(mapping) ); MoveMap( sel, PREFSMAN->m_iCoinsPerCredit, ToSel, mapping, ARRAYSIZE(mapping) );
} }
static void Premium( int &sel, bool ToSel, const ConfOption *pConfOption ) static void PremiumM( int &sel, bool ToSel, const ConfOption *pConfOption )
{ {
const PrefsManager::Premium mapping[] = { PrefsManager::NO_PREMIUM,PrefsManager::DOUBLES_PREMIUM,PrefsManager::JOINT_PREMIUM }; const Premium mapping[] = { PREMIUM_NONE, PREMIUM_DOUBLES, PREMIUM_JOINT };
MoveMap( sel, PREFSMAN->m_Premium, ToSel, mapping, ARRAYSIZE(mapping) ); MoveMap( sel, PREFSMAN->m_Premium, ToSel, mapping, ARRAYSIZE(mapping) );
} }
@@ -520,7 +524,7 @@ static void InitializeConfOptions()
/* Machine options */ /* Machine options */
ADD( ConfOption( "MenuTimer", MovePref, "OFF","ON" ) ); ADD( ConfOption( "MenuTimer", MovePref, "OFF","ON" ) );
ADD( ConfOption( "CoinMode", CoinMode, "HOME","PAY","FREE PLAY" ) ); ADD( ConfOption( "CoinMode", CoinModeM, "HOME","PAY","FREE PLAY" ) );
ADD( ConfOption( "CoinModeNoHome", CoinModeNoHome, "PAY","FREE PLAY" ) ); ADD( ConfOption( "CoinModeNoHome", CoinModeNoHome, "PAY","FREE PLAY" ) );
ADD( ConfOption( "Songs Per\nPlay", SongsPerPlay, "1","2","3","4","5","6","7" ) ); ADD( ConfOption( "Songs Per\nPlay", SongsPerPlay, "1","2","3","4","5","6","7" ) );
ADD( ConfOption( "Event\nMode", EventMode, "OFF","ON" ) ); ADD( ConfOption( "Event\nMode", EventMode, "OFF","ON" ) );
@@ -533,7 +537,7 @@ static void InitializeConfOptions()
ADD( ConfOption( "Default\nFail Type", DefaultFailType, "IMMEDIATE","COMBO OF 30 MISSES","END OF SONG","OFF" ) ); ADD( ConfOption( "Default\nFail Type", DefaultFailType, "IMMEDIATE","COMBO OF 30 MISSES","END OF SONG","OFF" ) );
ADD( ConfOption( "DefaultFailTypeNoOff", DefaultFailType, "IMMEDIATE","COMBO OF 30 MISSES","END OF SONG" ) ); ADD( ConfOption( "DefaultFailTypeNoOff", DefaultFailType, "IMMEDIATE","COMBO OF 30 MISSES","END OF SONG" ) );
ADD( ConfOption( "Coins Per\nCredit", CoinsPerCredit, "1","2","3","4","5","6","7","8" ) ); ADD( ConfOption( "Coins Per\nCredit", CoinsPerCredit, "1","2","3","4","5","6","7","8" ) );
ADD( ConfOption( "Premium", Premium, "OFF","DOUBLE FOR 1 CREDIT","JOINT PREMIUM" ) ); ADD( ConfOption( "Premium", PremiumM, "OFF","DOUBLE FOR 1 CREDIT","JOINT PREMIUM" ) );
ADD( ConfOption( "Show Song\nOptions", ShowSongOptions, "HIDE","SHOW","ASK" ) ); ADD( ConfOption( "Show Song\nOptions", ShowSongOptions, "HIDE","SHOW","ASK" ) );
ADD( ConfOption( "Show Name\nEntry", ShowNameEntry, "OFF", "ON", "RANKING SONGS" ) ); ADD( ConfOption( "Show Name\nEntry", ShowNameEntry, "OFF", "ON", "RANKING SONGS" ) );
+1 -4
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@@ -478,14 +478,11 @@ bool ScreenSelectMaster::ChangeSelection( PlayerNumber pn, int iNewChoice )
{ {
const int iOldChoice = m_iChoice[p]; const int iOldChoice = m_iChoice[p];
if( !bMoveAll && p!=pn )
continue; // skip
/* Set the new m_iChoice even for disabled players, since a player might /* Set the new m_iChoice even for disabled players, since a player might
* join on a SHARED_PREVIEW_AND_CURSOR after the cursor has been moved. */ * join on a SHARED_PREVIEW_AND_CURSOR after the cursor has been moved. */
m_iChoice[p] = iNewChoice; m_iChoice[p] = iNewChoice;
if( !GAMESTATE->IsHumanPlayer(p) ) if( p!=pn )
continue; // skip continue; // skip
if( SHARED_PREVIEW_AND_CURSOR ) if( SHARED_PREVIEW_AND_CURSOR )
+2 -2
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@@ -198,9 +198,9 @@ void ScreenSelectMode::UpdateSelectableChoices()
(mc.m_pStyle == NULL) ? (mc.m_pStyle == NULL) ?
1 : 1 :
1; 1;
if( PREFSMAN->GetPremium()!=PrefsManager::JOINT_PREMIUM || if( PREFSMAN->GetPremium()!=PREMIUM_JOINT ||
( (
(PREFSMAN->GetPremium()==PrefsManager::JOINT_PREMIUM) && (PREFSMAN->GetPremium()==PREMIUM_JOINT) &&
( (
(INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == SidesJoinedToPlay)) || (INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == SidesJoinedToPlay)) ||
( (
+2 -2
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@@ -104,11 +104,11 @@ ScreenSelectStyle::ScreenSelectStyle( CString sClassName ) : ScreenSelect( sClas
switch( PREFSMAN->GetPremium() ) switch( PREFSMAN->GetPremium() )
{ {
case PrefsManager::DOUBLES_PREMIUM: case PREMIUM_DOUBLES:
m_sprPremium.Load( THEME->GetPathToG(m_sName + " doubles premium") ); m_sprPremium.Load( THEME->GetPathToG(m_sName + " doubles premium") );
this->AddChild( &m_sprPremium ); this->AddChild( &m_sprPremium );
break; break;
case PrefsManager::JOINT_PREMIUM: case PREMIUM_JOINT:
m_sprPremium.Load( THEME->GetPathToG(m_sName + " joint premium") ); m_sprPremium.Load( THEME->GetPathToG(m_sName + " joint premium") );
this->AddChild( &m_sprPremium ); this->AddChild( &m_sprPremium );
break; break;