change BGALayer to use Actor's map of commands
add "applydefaultoptions" command clean up CoinMode and Premium enums
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@@ -4,6 +4,7 @@
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#define PREFSMANAGER_H
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "Grade.h" // for NUM_GRADE_TIERS
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#include "Preference.h"
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class IniFile;
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@@ -145,11 +146,10 @@ public:
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// These options have weird interactions depending on m_bEventMode,
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// so wrap them.
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enum Premium { NO_PREMIUM, DOUBLES_PREMIUM, JOINT_PREMIUM };
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int m_iCoinMode;
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CoinMode m_CoinMode;
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Premium m_Premium;
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int GetCoinMode();
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Premium GetPremium();
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CoinMode GetCoinMode();
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Premium GetPremium();
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bool m_bDelayedCreditsReconcile;
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bool m_bPickExtraStage;
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