change BGALayer to use Actor's map of commands

add "applydefaultoptions" command
clean up CoinMode and Premium enums
This commit is contained in:
Chris Danford
2005-01-04 10:51:25 +00:00
parent 5e31b8af60
commit 57e02f2b75
13 changed files with 88 additions and 49 deletions
-2
View File
@@ -32,7 +32,6 @@ public:
void LoseFocus();
void PlayCommand( const CString &sCommandName );
void PlayOffCommand() { PlayCommand( "Off" ); }
protected:
vector<RageVector3> m_vParticleVelocity;
@@ -83,7 +82,6 @@ protected:
// common stuff
bool m_bGeneric;
map<CString, CString> m_asCommands;
float m_fRepeatCommandEverySeconds; // -1 = no repeat
float m_fSecondsUntilNextCommand;
float m_fUpdateRate; // set by GainFocus