change BGALayer to use Actor's map of commands
add "applydefaultoptions" command clean up CoinMode and Premium enums
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@@ -32,7 +32,6 @@ public:
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void LoseFocus();
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void PlayCommand( const CString &sCommandName );
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void PlayOffCommand() { PlayCommand( "Off" ); }
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protected:
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vector<RageVector3> m_vParticleVelocity;
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@@ -83,7 +82,6 @@ protected:
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// common stuff
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bool m_bGeneric;
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map<CString, CString> m_asCommands;
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float m_fRepeatCommandEverySeconds; // -1 = no repeat
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float m_fSecondsUntilNextCommand;
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float m_fUpdateRate; // set by GainFocus
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