clean m_vPlayedStageStats as players unjoin
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@@ -846,6 +846,12 @@ void ScreenGameplay::InitSongQueues()
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if( pi->GetPlayerStageStats() )
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pi->GetPlayerStageStats()->m_vpPossibleSteps = pi->m_vpStepsQueue;
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}
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FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
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{
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if( pi->GetPlayerStageStats() )
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pi->GetPlayerStageStats()->m_bJoined = true;
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}
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}
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ScreenGameplay::~ScreenGameplay()
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