clean m_vPlayedStageStats as players unjoin
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@@ -361,6 +361,8 @@ void GameState::UnjoinPlayer( PlayerNumber pn )
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if( m_MasterPlayerNumber == pn )
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m_MasterPlayerNumber = GAMESTATE->GetFirstHumanPlayer();
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STATSMAN->UnjoinPlayer( pn );
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Message msg( MessageIDToString(Message_PlayerUnjoined) );
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msg.SetParam( "Player", pn );
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MESSAGEMAN->Broadcast( msg );
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