cleanup
This commit is contained in:
@@ -77,6 +77,13 @@ public:
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}
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return "";
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}
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void FillList( OptionRowDefinition &defOut, CString param );
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void FillSteps( OptionRowDefinition &defOut );
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void FillCharacters( OptionRowDefinition &defOut );
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void FillStyles( OptionRowDefinition &defOut );
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void FillGroups( OptionRowDefinition &defOut );
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void FillDifficulties( OptionRowDefinition &defOut );
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};
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class OptionRowHandlerLua : public OptionRowHandler
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@@ -94,6 +101,8 @@ public:
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const;
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const;
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virtual void Reload( OptionRowDefinition &defOut );
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void FillLua( OptionRowDefinition &defOut, CString sLuaFunction );
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};
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class OptionRowHandlerConfig : public OptionRowHandler
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@@ -109,31 +118,11 @@ public:
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const;
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const;
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void FillConfig( OptionRowDefinition &defOut, CString param );
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};
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namespace OptionRowHandlerUtil
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{
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void FillList( OptionRowHandlerList* pHand, OptionRowDefinition &defOut, CString param );
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void FillLua( OptionRowHandlerLua* pHand, OptionRowDefinition &defOut, CString sLuaFunction );
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void FillSteps( OptionRowHandlerList* pHand, OptionRowDefinition &defOut );
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void FillConf( OptionRowHandlerConfig* pHand, OptionRowDefinition &defOut, CString param );
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void FillCharacters( OptionRowHandlerList* pHand, OptionRowDefinition &defOut );
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void FillStyles( OptionRowHandlerList* pHand, OptionRowDefinition &defOut );
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void FillGroups( OptionRowHandlerList* pHand, OptionRowDefinition &defOut );
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void FillDifficulties( OptionRowHandlerList* pHand, OptionRowDefinition &defOut );
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inline OptionRowHandler* MakeList( OptionRowDefinition &defOut, CString param ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillList( pHand, defOut, param ); return pHand; }
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inline OptionRowHandler* MakeLua( OptionRowDefinition &defOut, CString sLuaFunction ) { OptionRowHandlerLua *pHand = new OptionRowHandlerLua; FillLua( pHand, defOut, sLuaFunction ); return pHand; }
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inline OptionRowHandler* MakeSteps( OptionRowDefinition &defOut ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillSteps( pHand, defOut ); return pHand; }
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inline OptionRowHandler* MakeConf( OptionRowDefinition &defOut, CString param ) { OptionRowHandlerConfig *pHand = new OptionRowHandlerConfig; FillConf( pHand, defOut, param ); return pHand; }
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inline OptionRowHandler* MakeCharacters( OptionRowDefinition &defOut ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillCharacters( pHand, defOut ); return pHand; }
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inline OptionRowHandler* MakeStyles( OptionRowDefinition &defOut ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillStyles( pHand, defOut ); return pHand; }
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inline OptionRowHandler* MakeGroups( OptionRowDefinition &defOut ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillGroups( pHand, defOut ); return pHand; }
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inline OptionRowHandler* MakeDifficulties( OptionRowDefinition &defOut ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillDifficulties( pHand, defOut ); return pHand; }
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}
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void OptionRowHandlerList::ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
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{
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int FallbackOption = -1;
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@@ -291,7 +280,7 @@ int OptionRowHandlerLua::ExportOption( const OptionRowDefinition &def, PlayerNum
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void OptionRowHandlerLua::Reload( OptionRowDefinition &defOut )
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{
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OptionRowHandlerUtil::FillLua( this, defOut, m_sName );
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FillLua( defOut, m_sName );
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}
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@@ -325,20 +314,18 @@ int OptionRowHandlerConfig::ExportOption( const OptionRowDefinition &def, Player
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/* Add the list named "ListName" to the given row/handler. */
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void OptionRowHandlerUtil::FillList( OptionRowHandlerList* pHand, OptionRowDefinition &row, CString _ListName )
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void OptionRowHandlerList::FillList( OptionRowDefinition &row, CString sListName )
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{
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CString ListName = _ListName;
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pHand->Init();
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Init();
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row.Init();
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pHand->m_sName = ListName;
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pHand->m_bUseModNameForIcon = true;
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m_sName = sListName;
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m_bUseModNameForIcon = true;
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row.name = ListName;
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if( !ListName.CompareNoCase("noteskins") )
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row.name = sListName;
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if( !sListName.CompareNoCase("noteskins") )
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{
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pHand->Default.Init(); /* none */
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Default.Init(); /* none */
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row.bOneChoiceForAllPlayers = false;
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CStringArray arraySkinNames;
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@@ -349,18 +336,18 @@ void OptionRowHandlerUtil::FillList( OptionRowHandlerList* pHand, OptionRowDefin
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GameCommand mc;
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mc.m_sModifiers = arraySkinNames[skin];
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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row.choices.push_back( arraySkinNames[skin] );
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}
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return;
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}
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pHand->Default.Load( -1, ParseCommands(ENTRY_DEFAULT(ListName)) );
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Default.Load( -1, ParseCommands(ENTRY_DEFAULT(sListName)) );
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/* Parse the basic configuration metric. */
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Commands cmds = ParseCommands( ENTRY(ListName) );
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Commands cmds = ParseCommands( ENTRY(sListName) );
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if( cmds.v.size() < 1 )
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RageException::Throw( "Parse error in OptionRowHandlerUtilEntries::ListName%s", ListName.c_str() );
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RageException::Throw( "Parse error in OptionRowHandlerUtilEntries::ListName%s", sListName.c_str() );
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row.bOneChoiceForAllPlayers = false;
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const int NumCols = atoi( cmds.v[0].m_vsArgs[0] );
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@@ -376,7 +363,7 @@ void OptionRowHandlerUtil::FillList( OptionRowHandlerList* pHand, OptionRowDefin
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else if( sName == "reloadrownames" )
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{
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for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
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pHand->m_vsRefreshRowNames.push_back( cmd.m_vsArgs[a] );
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m_vsRefreshRowNames.push_back( cmd.m_vsArgs[a] );
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}
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else if( sName == "enabledforplayers" )
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{
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@@ -389,21 +376,21 @@ void OptionRowHandlerUtil::FillList( OptionRowHandlerList* pHand, OptionRowDefin
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row.m_vEnabledForPlayers.insert( pn );
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}
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}
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else if( sName == "exportonchange" ) pHand->m_bExportOnChange = true;
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else if( sName == "exportonchange" ) m_bExportOnChange = true;
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else RageException::Throw( "Unkown row flag \"%s\"", sName.c_str() );
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}
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for( int col = 0; col < NumCols; ++col )
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{
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GameCommand mc;
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mc.Load( 0, ParseCommands(ENTRY_MODE(ListName, col)) );
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mc.Load( 0, ParseCommands(ENTRY_MODE(sListName, col)) );
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if( mc.m_sName == "" )
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RageException::Throw( "List \"%s\", col %i has no name", ListName.c_str(), col );
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RageException::Throw( "List \"%s\", col %i has no name", sListName.c_str(), col );
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if( !mc.IsPlayable() )
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continue;
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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CString sName = mc.m_sName;
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CString sChoice = ENTRY_NAME(mc.m_sName);
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@@ -411,22 +398,22 @@ void OptionRowHandlerUtil::FillList( OptionRowHandlerList* pHand, OptionRowDefin
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}
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}
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void OptionRowHandlerUtil::FillLua( OptionRowHandlerLua* pHand, OptionRowDefinition &row, CString sLuaFunction )
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void OptionRowHandlerLua::FillLua( OptionRowDefinition &row, CString sLuaFunction )
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{
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pHand->Init();
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Init();
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row.Init();
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pHand->m_sName = sLuaFunction;
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// pHand->m_bUseModNameForIcon = true;
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m_sName = sLuaFunction;
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// m_bUseModNameForIcon = true;
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/* Run the Lua expression. It should return a table. */
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pHand->m_pLuaTable->SetFromExpression( sLuaFunction );
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m_pLuaTable->SetFromExpression( sLuaFunction );
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if( pHand->m_pLuaTable->GetLuaType() != LUA_TTABLE )
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if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
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RageException::Throw( "Result of \"%s\" is not a table", sLuaFunction.c_str() );
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{
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pHand->m_pLuaTable->PushSelf( LUA->L );
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m_pLuaTable->PushSelf( LUA->L );
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lua_pushstring( LUA->L, "Name" );
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lua_gettable( LUA->L, -2 );
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@@ -515,7 +502,7 @@ void OptionRowHandlerUtil::FillLua( OptionRowHandlerLua* pHand, OptionRowDefinit
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lua_gettable( LUA->L, -2 );
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if( !lua_isnil( LUA->L, -1 ) )
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{
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pHand->m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
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m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
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}
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lua_pop( LUA->L, 1 ); /* pop ExportOnChange value */
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@@ -528,7 +515,7 @@ void OptionRowHandlerUtil::FillLua( OptionRowHandlerLua* pHand, OptionRowDefinit
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if( !lua_istable( LUA->L, -1 ) )
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RageException::Throw( "\"%s\" \"RefreshRowNames\" is not a table", sLuaFunction.c_str() );
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pHand->m_vsRefreshRowNames.clear(); // and fill in with supplied PlayerNumbers below
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m_vsRefreshRowNames.clear(); // and fill in with supplied PlayerNumbers below
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lua_pushnil( LUA->L );
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while( lua_next(LUA->L, -2) != 0 )
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@@ -539,7 +526,7 @@ void OptionRowHandlerUtil::FillLua( OptionRowHandlerLua* pHand, OptionRowDefinit
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RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
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LOG->Trace( "'%s'", pValue);
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pHand->m_vsRefreshRowNames.push_back( pValue );
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m_vsRefreshRowNames.push_back( pValue );
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lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
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}
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@@ -554,9 +541,9 @@ void OptionRowHandlerUtil::FillLua( OptionRowHandlerLua* pHand, OptionRowDefinit
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/* Add a list of difficulties/edits to the given row/handler. */
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void OptionRowHandlerUtil::FillSteps( OptionRowHandlerList* pHand, OptionRowDefinition &row )
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void OptionRowHandlerList::FillSteps( OptionRowDefinition &row )
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{
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pHand->Init();
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Init();
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row.Init();
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row.name = "Steps";
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@@ -566,7 +553,7 @@ void OptionRowHandlerUtil::FillSteps( OptionRowHandlerList* pHand, OptionRowDefi
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if( GAMESTATE->m_bEditing )
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{
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row.choices.push_back( "" );
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pHand->ListEntries.push_back( GameCommand() );
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ListEntries.push_back( GameCommand() );
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}
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else if( GAMESTATE->IsCourseMode() ) // playing a course
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{
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@@ -582,7 +569,7 @@ void OptionRowHandlerUtil::FillSteps( OptionRowHandlerList* pHand, OptionRowDefi
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row.choices.push_back( s );
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GameCommand mc;
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mc.m_pTrail = pTrail;
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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}
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}
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else // !GAMESTATE->IsCourseMode(), playing a song
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@@ -605,16 +592,16 @@ void OptionRowHandlerUtil::FillSteps( OptionRowHandlerList* pHand, OptionRowDefi
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GameCommand mc;
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mc.m_pSteps = pSteps;
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mc.m_dc = pSteps->GetDifficulty();
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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}
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}
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}
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/* Add the given configuration value to the given row/handler. */
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void OptionRowHandlerUtil::FillConf( OptionRowHandlerConfig* pHand, OptionRowDefinition &row, CString param )
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void OptionRowHandlerConfig::FillConfig( OptionRowDefinition &row, CString param )
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{
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pHand->Init();
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Init();
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row.Init();
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/* Configuration values are never per-player. */
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@@ -626,27 +613,27 @@ void OptionRowHandlerUtil::FillConf( OptionRowHandlerConfig* pHand, OptionRowDef
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pConfOption->UpdateAvailableOptions();
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pHand->opt = pConfOption;
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pHand->opt->MakeOptionsList( row.choices );
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opt = pConfOption;
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opt->MakeOptionsList( row.choices );
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row.name = pHand->opt->name;
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row.name = opt->name;
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}
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/* Add a list of available characters to the given row/handler. */
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void OptionRowHandlerUtil::FillCharacters( OptionRowHandlerList* pHand, OptionRowDefinition &row )
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void OptionRowHandlerList::FillCharacters( OptionRowDefinition &row )
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{
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pHand->Init();
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Init();
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row.Init();
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row.bOneChoiceForAllPlayers = false;
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row.name = "Characters";
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pHand->Default.m_pCharacter = GAMESTATE->GetDefaultCharacter();
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Default.m_pCharacter = GAMESTATE->GetDefaultCharacter();
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{
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row.choices.push_back( ENTRY_NAME("Off") );
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GameCommand mc;
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mc.m_pCharacter = NULL;
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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}
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vector<Character*> apCharacters;
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@@ -660,14 +647,14 @@ void OptionRowHandlerUtil::FillCharacters( OptionRowHandlerList* pHand, OptionRo
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row.choices.push_back( s );
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GameCommand mc;
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mc.m_pCharacter = pCharacter;
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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}
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}
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/* Add a list of available styles to the given row/handler. */
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void OptionRowHandlerUtil::FillStyles( OptionRowHandlerList* pHand, OptionRowDefinition &row )
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void OptionRowHandlerList::FillStyles( OptionRowDefinition &row )
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{
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pHand->Init();
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Init();
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row.Init();
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row.bOneChoiceForAllPlayers = true;
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@@ -682,21 +669,21 @@ void OptionRowHandlerUtil::FillStyles( OptionRowHandlerList* pHand, OptionRowDef
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row.choices.push_back( GAMEMAN->StyleToThemedString(*s) );
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GameCommand mc;
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mc.m_pStyle = *s;
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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}
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pHand->Default.m_pStyle = vStyles[0];
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Default.m_pStyle = vStyles[0];
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}
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/* Add a list of available song groups to the given row/handler. */
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void OptionRowHandlerUtil::FillGroups( OptionRowHandlerList* pHand, OptionRowDefinition &row )
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void OptionRowHandlerList::FillGroups( OptionRowDefinition &row )
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{
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pHand->Init();
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Init();
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row.Init();
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row.bOneChoiceForAllPlayers = true;
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row.name = "Group";
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pHand->Default.m_sSongGroup = GROUP_ALL_MUSIC;
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Default.m_sSongGroup = GROUP_ALL_MUSIC;
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vector<CString> vGroups;
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SONGMAN->GetGroupNames( vGroups );
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@@ -706,7 +693,7 @@ void OptionRowHandlerUtil::FillGroups( OptionRowHandlerList* pHand, OptionRowDef
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row.choices.push_back( ENTRY_NAME("AllGroups") );
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GameCommand mc;
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mc.m_sSongGroup = GROUP_ALL_MUSIC;
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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}
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FOREACH_CONST( CString, vGroups, g )
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@@ -714,14 +701,14 @@ void OptionRowHandlerUtil::FillGroups( OptionRowHandlerList* pHand, OptionRowDef
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row.choices.push_back( *g );
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GameCommand mc;
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mc.m_sSongGroup = *g;
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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}
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}
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/* Add a list of available difficulties to the given row/handler. */
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void OptionRowHandlerUtil::FillDifficulties( OptionRowHandlerList* pHand, OptionRowDefinition &row )
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void OptionRowHandlerList::FillDifficulties( OptionRowDefinition &row )
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{
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pHand->Init();
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Init();
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row.Init();
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set<Difficulty> vDifficulties;
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@@ -729,13 +716,13 @@ void OptionRowHandlerUtil::FillDifficulties( OptionRowHandlerList* pHand, Option
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row.bOneChoiceForAllPlayers = true;
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row.name = "Difficulty";
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pHand->Default.m_dc = DIFFICULTY_INVALID;
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Default.m_dc = DIFFICULTY_INVALID;
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{
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row.choices.push_back( ENTRY_NAME("AllDifficulties") );
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GameCommand mc;
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mc.m_dc = DIFFICULTY_INVALID;
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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}
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FOREACHS_CONST( Difficulty, vDifficulties, d )
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@@ -745,7 +732,7 @@ void OptionRowHandlerUtil::FillDifficulties( OptionRowHandlerList* pHand, Option
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row.choices.push_back( s );
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GameCommand mc;
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mc.m_dc = *d;
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pHand->ListEntries.push_back( mc );
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ListEntries.push_back( mc );
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}
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}
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@@ -758,14 +745,14 @@ OptionRowHandler* OptionRowHandlerUtil::Make( const Command &command, OptionRowD
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const CString &name = command.GetName();
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if( name == "list" ) pHand = OptionRowHandlerUtil::MakeList( defOut, sArg(1) );
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else if( name == "lua" ) pHand = OptionRowHandlerUtil::MakeLua( defOut, sArg(1) );
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else if( name == "steps" ) pHand = OptionRowHandlerUtil::MakeSteps( defOut );
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else if( name == "conf" ) pHand = OptionRowHandlerUtil::MakeConf( defOut, sArg(1) );
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else if( name == "characters" ) pHand = OptionRowHandlerUtil::MakeCharacters( defOut );
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else if( name == "styles" ) pHand = OptionRowHandlerUtil::MakeStyles( defOut );
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else if( name == "groups" ) pHand = OptionRowHandlerUtil::MakeGroups( defOut );
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else if( name == "difficulties" ) pHand = OptionRowHandlerUtil::MakeDifficulties( defOut );
|
||||
if( name == "list" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillList( defOut, sArg(1) ); pHand = p; }
|
||||
else if( name == "lua" ) { OptionRowHandlerLua *p = new OptionRowHandlerLua; p->FillLua( defOut, sArg(1) ); pHand = p; }
|
||||
else if( name == "steps" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillSteps( defOut ); pHand = p; }
|
||||
else if( name == "conf" ) { OptionRowHandlerConfig *p = new OptionRowHandlerConfig; p->FillConfig( defOut, sArg(1) ); pHand = p; }
|
||||
else if( name == "characters" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillCharacters( defOut ); pHand = p; }
|
||||
else if( name == "styles" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillStyles( defOut ); pHand = p; }
|
||||
else if( name == "groups" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillGroups( defOut ); pHand = p; }
|
||||
else if( name == "difficulties" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillDifficulties( defOut ); pHand = p; }
|
||||
|
||||
EndHandleArgs;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user