Added Use3D metric to MusicWheel
Added GrooveGraph class
This commit is contained in:
@@ -26,6 +26,7 @@
|
||||
#include "ThemeManager.h"
|
||||
#include "Song.h"
|
||||
#include "Course.h"
|
||||
#include "RageDisplay.h"
|
||||
|
||||
|
||||
#define NUM_WHEEL_ITEMS min( MAX_WHEEL_ITEMS, THEME->GetMetricI("MusicWheel","NumWheelItems") )
|
||||
@@ -44,7 +45,7 @@ CachedThemeMetricF ITEM_SPACING_Y ("MusicWheel","ItemSpacingY");
|
||||
#define SONG_REAL_EXTRA_COLOR THEME->GetMetricC("MusicWheel","SongRealExtraColor")
|
||||
#define SHOW_ROULETTE THEME->GetMetricB("MusicWheel","ShowRoulette")
|
||||
#define SHOW_RANDOM THEME->GetMetricB("MusicWheel","ShowRandom")
|
||||
|
||||
CachedThemeMetricB USE_3D ("MusicWheel","Use3D");
|
||||
|
||||
const int MAX_WHEEL_SOUND_SPEED = 15;
|
||||
|
||||
@@ -74,6 +75,7 @@ MusicWheel::MusicWheel()
|
||||
// update theme metric cache
|
||||
ITEM_CURVE_X.Refresh();
|
||||
ITEM_SPACING_Y.Refresh();
|
||||
USE_3D.Refresh();
|
||||
|
||||
// for debugging
|
||||
if( GAMESTATE->m_CurStyle == STYLE_INVALID )
|
||||
@@ -508,16 +510,31 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
|
||||
}
|
||||
}
|
||||
|
||||
float MusicWheel::GetBannerY( float fPosOffsetsFromMiddle )
|
||||
void MusicWheel::GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out )
|
||||
{
|
||||
return roundf( fPosOffsetsFromMiddle*ITEM_SPACING_Y );
|
||||
}
|
||||
if( USE_3D )
|
||||
{
|
||||
fRotationX_out = SCALE(fPosOffsetsFromMiddle,-7,+7,-PI/2.f,+PI/2.f);
|
||||
|
||||
float MusicWheel::GetBannerX( float fPosOffsetsFromMiddle )
|
||||
{
|
||||
float fX = (1-cosf(fPosOffsetsFromMiddle/PI))*ITEM_CURVE_X;
|
||||
|
||||
return roundf( fX );
|
||||
printf( "fRotationX_out = %f\n", fRotationX_out );
|
||||
|
||||
float radius = 200;
|
||||
|
||||
fX_out = 0;
|
||||
fY_out = -radius*sinf(fRotationX_out);
|
||||
fZ_out = -100+radius*cosf(fRotationX_out); // getting werid results with acosf()
|
||||
}
|
||||
else
|
||||
{
|
||||
fX_out = (1-cosf(fPosOffsetsFromMiddle/PI))*ITEM_CURVE_X;
|
||||
fY_out = fPosOffsetsFromMiddle*ITEM_SPACING_Y;
|
||||
fZ_out = 0;
|
||||
fRotationX_out = 0;
|
||||
|
||||
fX_out = roundf( fX_out );
|
||||
fY_out = roundf( fY_out );
|
||||
fZ_out = roundf( fZ_out );
|
||||
}
|
||||
}
|
||||
|
||||
void MusicWheel::RebuildMusicWheelItems()
|
||||
@@ -562,29 +579,45 @@ void MusicWheel::NotesChanged( PlayerNumber pn ) // update grade graphics and to
|
||||
|
||||
void MusicWheel::DrawPrimitives()
|
||||
{
|
||||
if( USE_3D )
|
||||
{
|
||||
DISPLAY->PushMatrix();
|
||||
DISPLAY->EnterPerspective(45, false);
|
||||
|
||||
// construct view and project matrix
|
||||
RageVector3 Up( 0.0f, 1.0f, 0.0f );
|
||||
RageVector3 Eye( CENTER_X, CENTER_Y, 550 );
|
||||
RageVector3 At( CENTER_X, CENTER_Y, 0 );
|
||||
|
||||
DISPLAY->LookAt(Eye, At, Up);
|
||||
}
|
||||
|
||||
for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
|
||||
{
|
||||
MusicWheelItem& display = m_MusicWheelItems[i];
|
||||
|
||||
switch( m_WheelState )
|
||||
{
|
||||
case STATE_SELECTING_MUSIC:
|
||||
case STATE_ROULETTE_SPINNING:
|
||||
case STATE_ROULETTE_SLOWING_DOWN:
|
||||
case STATE_RANDOM_SPINNING:
|
||||
case STATE_LOCKED:
|
||||
{
|
||||
// switch( m_WheelState )
|
||||
// {
|
||||
// case STATE_SELECTING_MUSIC:
|
||||
// case STATE_ROULETTE_SPINNING:
|
||||
// case STATE_ROULETTE_SLOWING_DOWN:
|
||||
// case STATE_RANDOM_SPINNING:
|
||||
// case STATE_LOCKED:
|
||||
// {
|
||||
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
|
||||
|
||||
float fY = GetBannerY( fThisBannerPositionOffsetFromSelection );
|
||||
float fX, fY, fZ, fRotationX;
|
||||
GetItemPosition( fThisBannerPositionOffsetFromSelection, fX, fY, fZ, fRotationX );
|
||||
|
||||
if( fY < -SCREEN_HEIGHT/2 || fY > SCREEN_HEIGHT/2 )
|
||||
continue; // skip
|
||||
|
||||
float fX = GetBannerX( fThisBannerPositionOffsetFromSelection );
|
||||
display.SetXY( fX, fY );
|
||||
}
|
||||
break;
|
||||
}
|
||||
display.SetZ( fZ );
|
||||
display.SetRotationX( fRotationX );
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
|
||||
if( m_WheelState == STATE_LOCKED && i != NUM_WHEEL_ITEMS/2 )
|
||||
display.m_fPercentGray = 0.5f;
|
||||
@@ -595,6 +628,12 @@ void MusicWheel::DrawPrimitives()
|
||||
}
|
||||
|
||||
ActorFrame::DrawPrimitives();
|
||||
|
||||
if( USE_3D )
|
||||
{
|
||||
DISPLAY->ExitPerspective();
|
||||
DISPLAY->PopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
void MusicWheel::UpdateScrollbar()
|
||||
@@ -1041,9 +1080,12 @@ void MusicWheel::TweenOnScreen(bool changing_sort)
|
||||
|
||||
m_WheelState = STATE_TWEENING_ON_SCREEN;
|
||||
|
||||
float fX = GetBannerX(0), fY = GetBannerY(0);
|
||||
float fX, fY, fZ, fRotationX;
|
||||
GetItemPosition( 0, fX, fY, fZ, fRotationX );
|
||||
|
||||
m_sprSelectionOverlay.SetXY( fX+320, fY );
|
||||
m_sprSelectionOverlay.SetZ( fZ );
|
||||
m_sprSelectionOverlay.SetRotationX( fRotationX );
|
||||
|
||||
if(changing_sort) {
|
||||
m_sprSelectionOverlay.BeginTweening( 0.04f * NUM_WHEEL_ITEMS/2 * factor ); // sleep
|
||||
@@ -1067,9 +1109,11 @@ void MusicWheel::TweenOnScreen(bool changing_sort)
|
||||
MusicWheelItem& display = m_MusicWheelItems[i];
|
||||
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
|
||||
|
||||
float fX = GetBannerX(fThisBannerPositionOffsetFromSelection);
|
||||
float fY = GetBannerY(fThisBannerPositionOffsetFromSelection);
|
||||
float fX, fY, fZ, fRotationX;
|
||||
GetItemPosition( fThisBannerPositionOffsetFromSelection, fX, fY, fZ, fRotationX );
|
||||
display.SetXY( fX+320, fY );
|
||||
display.SetZ( fZ );
|
||||
display.SetRotationX( fRotationX );
|
||||
display.BeginTweening( 0.04f*i * factor ); // sleep
|
||||
display.BeginTweening( 0.2f * factor, Actor::TWEEN_ACCELERATE );
|
||||
display.SetTweenX( fX );
|
||||
@@ -1085,10 +1129,11 @@ void MusicWheel::TweenOffScreen(bool changing_sort)
|
||||
|
||||
m_WheelState = STATE_TWEENING_OFF_SCREEN;
|
||||
|
||||
float fX, fY;
|
||||
fX = GetBannerX(0);
|
||||
fY = GetBannerY(0);
|
||||
float fX, fY, fZ, fRotationX;
|
||||
GetItemPosition( 0, fX, fY, fZ, fRotationX );
|
||||
m_sprSelectionOverlay.SetXY( fX, fY );
|
||||
m_sprSelectionOverlay.SetZ( fZ );
|
||||
m_sprSelectionOverlay.SetRotationX( fRotationX );
|
||||
|
||||
if(changing_sort) {
|
||||
/* When changing sort, tween the overlay with the item in the center;
|
||||
@@ -1110,9 +1155,11 @@ void MusicWheel::TweenOffScreen(bool changing_sort)
|
||||
MusicWheelItem& display = m_MusicWheelItems[i];
|
||||
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
|
||||
|
||||
float fX = GetBannerX(fThisBannerPositionOffsetFromSelection);
|
||||
float fY = GetBannerY(fThisBannerPositionOffsetFromSelection);
|
||||
float fX, fY, fZ, fRotationX;
|
||||
GetItemPosition( fThisBannerPositionOffsetFromSelection, fX, fY, fZ, fRotationX );
|
||||
display.SetXY( fX, fY );
|
||||
display.SetZ( fZ );
|
||||
display.SetRotationX( fRotationX );
|
||||
display.BeginTweening( 0.04f*i * factor ); // sleep
|
||||
display.BeginTweening( 0.2f * factor, Actor::TWEEN_DECELERATE );
|
||||
display.SetTweenX( fX+320 );
|
||||
|
||||
Reference in New Issue
Block a user