merge m_fLockInputSecs's
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@@ -40,6 +40,8 @@ void Screen::Init()
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{
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ALLOW_OPERATOR_MENU_BUTTON.Load( m_sName, "AllowOperatorMenuButton" );
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m_fLockInputSecs = 0;
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SetFOV( 0 );
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m_smSendOnPop = SM_None;
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@@ -79,6 +81,8 @@ void Screen::BeginScreen()
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void Screen::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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m_fLockInputSecs = max( 0, m_fLockInputSecs-fDeltaTime );
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/*
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* We need to ensure two things:
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