simplify singleton registration

This commit is contained in:
Glenn Maynard
2006-09-21 04:42:45 +00:00
parent 2b7e2849fd
commit 578c6d5726
8 changed files with 95 additions and 70 deletions
+12 -10
View File
@@ -118,10 +118,22 @@ GameState::GameState() :
/* Don't reset yet; let the first screen do it, so we can
* use PREFSMAN and THEME. */
// Reset();
// Register with Lua.
{
Lua *L = LUA->Get();
lua_pushstring( L, "GAMESTATE" );
this->PushSelf( L );
lua_settable( L, LUA_GLOBALSINDEX );
LUA->Release( L );
}
}
GameState::~GameState()
{
// Unregister with Lua.
LUA->UnsetGlobal( "GAMESTATE" );
FOREACH_PlayerNumber( p )
SAFE_DELETE( m_pPlayerState[p] );
FOREACH_MultiPlayer( p )
@@ -2116,16 +2128,6 @@ public:
ADD_METHOD( GetCurrentStyle );
Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,
// then we'll register it later when we reinit Lua just before
// initializing the display.
if( GAMESTATE )
{
lua_pushstring(L, "GAMESTATE");
GAMESTATE->PushSelf( L );
lua_settable(L, LUA_GLOBALSINDEX);
}
}
};