Don't break after return. It confuses g++ (slightly).

This commit is contained in:
Steve Checkoway
2005-06-19 00:28:12 +00:00
parent cc8aa318ba
commit 578b2f5c39
-2
View File
@@ -206,10 +206,8 @@ PlayerNumber ScreenSelectCharacter::GetAffectedPlayerNumber( PlayerNumber pn )
{
case CHOOSING_HUMAN_CHARACTER:
return pn;
break;
case CHOOSING_CPU_CHARACTER:
return CPU_PLAYER[pn];
break;
default:
ASSERT(0);
case FINISHED_CHOOSING: