Add #ifdef blocks and stubs to disable sound, for VTune. Hopefully these

can go away when we drop bass ...

Constness.
This commit is contained in:
Glenn Maynard
2002-10-13 17:30:48 +00:00
parent c4eb7b65b4
commit 5789e0800f
+13 -2
View File
@@ -17,11 +17,21 @@
#include "RageException.h" #include "RageException.h"
#include "bass/bass.h" RageSound* SOUND = NULL;
/* I use this to turn off sound, since Bass doesn't want to work under
* VTune. -glenn */
#if 0
RageSound::RageSound( HWND hWnd ) { }
RageSound::~RageSound() { }
void RageSound::PlayOnceStreamed( CString sPath ) { }
void RageSound::PlayOnceStreamedFromDir( CString sDir ) { }
#else
#pragma comment(lib, "bass/bass.lib") #pragma comment(lib, "bass/bass.lib")
#include "bass/bass.h"
RageSound* SOUND = NULL;
RageSound::RageSound( HWND hWnd ) RageSound::RageSound( HWND hWnd )
@@ -113,3 +123,4 @@ void RageSound::PlayOnceStreamedFromDir( CString sDir )
PlayOnceStreamed( sDir + arraySoundFiles[index] ); PlayOnceStreamed( sDir + arraySoundFiles[index] );
} }
} }
#endif