diff --git a/stepmania/README-FIRST.html b/stepmania/README-FIRST.html index 417a226ba3..28b094e218 100644 --- a/stepmania/README-FIRST.html +++ b/stepmania/README-FIRST.html @@ -6,14 +6,14 @@
-©2001-2003, StepMania team, All rights reserved. ©2001-2003, StepMania team, All rights reserved.
+
+
+Stepmania now supports an unlocking system. This means you can choose to make some songs or courses hidden from the selection interface until a certain condition has been met. Some of the methods implemented are:
Dance points (DP)
Arcade points (AP)
Song "Paranoia Survivor MAX" is locked either by clearing 30 stages, or by landing on it in roulette.
#UNLOCK:POP 4:CS=50;
Course Pop 4 is locked until 50 stages are cleared. (Stepmania doesn't distinguish between song and course titles yet.)
-A note about roulette seeds – Each entry to be locked via roulette must have its own seed – if multiple songs have the same seed and one of them is landed on, all of them become unlocked. A song locked by roulette does NOT need to be cleared in order to become unlocked.
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http://www.stepmania.com
-Table of Contents
-
+Table of Contents
+
About StepMania
Minimum Requirements
@@ -47,9 +47,12 @@ See the file NEWS for version history.
See the file COPYING.txt for license information.
+
-
About StepMania (top)
-
+
+
+About StepMania (top)
+
StepMania is capable of playing many game types. Currently, it supports games
similar to Dance Dance Revolution, Pump It Up, EZ 2 Dancer, and Para Para
@@ -63,9 +66,12 @@ real fun comes when using specially designed controllers, like a dance pad or
hand sensors.
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-
Minimum Requirements (top)
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+Minimum Requirements (top)
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* Windows 98, Windows ME, Windows 2000, or Windows XP
* Pentium II, Pentium III, Celeron, Athlon, or compatible processor, 266MHz
@@ -78,18 +84,24 @@ minimum (400 MHz recommended)
+
-
DirectX (top)
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+
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+DirectX (top)
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DirectX 8.0 is required before installing StepMania. If DirectX 8.0 is not
installed on your computer, the StepMania installer will display a warning and
abort the installation.
+
-
Installation (top)
-
+
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+Installation (top)
+
To install StepMania, download the file stepmania300.exe to a known location on
your hard drive, then double-click the file icon to begin the installation. The
@@ -97,9 +109,12 @@ installer may prompt you to remove an older version of the program if one is
present. The default installation directory is 'C:\Program Files\StepMania'.
+
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Controls (top)
-
+
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+Controls (top)
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Use the "Config Key/Joy" option from the Title Menu to configure your keyboard,
dance pad, or other game controller. This menu allows you to map up to 2
@@ -156,9 +171,12 @@ In the music select screen:
* F9 = Toggle title translations
+
-
How StepMania Loads Songs (top)
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+
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+How StepMania Loads Songs (top)
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All files for a specific song (data file, music file, banner, background) must
reside in a single folder. This folder must have the following path:
@@ -194,9 +212,12 @@ If there is exactly one movie in the song folder, StepMania will insert a
background change to that movie at beat 0.
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Connecting Dance Pads (top)
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+
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+Connecting Dance Pads (top)
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There are several devices that allow you to connect PlayStation dance pads to
your PC.
@@ -234,9 +255,12 @@ is NTPad XP 1.x or PSXPAD. For the latest versions of these drivers, visit
StepMania now natively supports USB Pump It Up pads.
+
-
Compatibility Issues (top)
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+
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+Compatibility Issues (top)
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Some video card/driver combinations have visual errors when running StepMania.
If you experience any visual errors, please visit your video card manufacturer's
@@ -268,9 +292,12 @@ Explanation: These problems are most often caused by buggy video card drivers
bugs. Please upgrade to the latest drivers, which will hopefully fix the errors.
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FAQ / Troubleshooting (top)
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+FAQ / Troubleshooting (top)
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* The error "Cannot find Dinput8.dll" appears when launching the game.
@@ -299,9 +326,12 @@ The reasons I won't tell is because: a) I don't know yet, and b) I don't want to
make anyone angry if it takes longer than expected (it usually does).
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StepMania Packages - .smzip (top)
-
+
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+StepMania Packages - .smzip (top)
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The StepMania package format was created to make the distribution of songs and
other add-ons very easy. StepMania package files have the extension '.smzip'
@@ -324,10 +354,13 @@ will take all of the selected items and make one package that contains them all.
the list.
+
-
Questions, Bugs, Suggestions,
-and Help (top)
-
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+Questions, Bugs, Suggestions,
+and Help (top)
+
If you have a question about or problem with StepMania, please first ask your
question a StepMania message board. For a list of StepMania message boards, see
@@ -355,9 +388,12 @@ the StepMania developers listChris.
+
-
The StepMania editor (top)
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+
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+The StepMania editor (top)
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The StepMania editor allows you to edit, record, synchronize, and play back note
patterns. When you choose 'Save', your song will be saved in both the .SM format
@@ -378,9 +414,12 @@ the editor:
* R - Record over current selection (if no selection, record whole song)
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The .SM file format (top)
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+The .SM file format (top)
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The .SM song file format was created to be one file format that supports all
game types that StepMania can play (dance, pump, beat, guitar, etc). The syntax
@@ -433,13 +472,13 @@ separated by commas. e.g. "60=falling,80=flower". When StepMania
a backgound, it searches in this order:
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Each pattern of notes has the same basic format:
@@ -533,9 +572,12 @@ Example:
;
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Backgrounds (top)
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+Backgrounds (top)
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StepMania supports three different modes of backgrounds. The default background
mode can be set in the Graphic Options menu.
@@ -562,9 +604,12 @@ Sample animations, visualizations, and random movies can be found at
www.stepmania.com.
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BGAnimations Format (top)
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+BGAnimations Format (top)
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The BGAnimations folder in the StepMania program directory may contain several
BGAnimation folders.
@@ -652,9 +697,12 @@ TilePulse,
- Tiles zoom in and out.
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-
The .CRS File Format (top)
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+The .CRS File Format (top)
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CRS files define the courses used in the Nonstop, Oni, and Endless modes. All CRS
files must reside in the "Courses" folder in the StepMania program folder.
@@ -724,9 +772,12 @@ dark
1.2xmusic, 1.3xmusic, 1.4xmusic, 1.5xmusic
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-
Extra Stages (top)
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+Extra Stages (top)
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You can manually specify extra stages for each song group by creating .CRS files
called "extra1.crs" and "extra2.crs" and placing them in the song group folder
@@ -742,9 +793,19 @@ Don't forget: extra stage CRS files belong in the song group folder (e.g.
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+
Unlock System (top)
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-Stepmania now supports an unlocking system. This means you can choose to make some songs or courses hidden from the selection interface until a certain condition has been met. Some of the methods implemented are:
Song stays locked until a certain number of dance points are accumulated. A Perfect is worth 2 points, Great is 1, etc.
@@ -767,13 +828,17 @@ Song "the Legend of Max" is in roulette slot 3.
Creating an Announcer (top)
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+Creating an Announcer (top)
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Announcers folders must reside in the "Announcers" folder inside the StepMania
program directory (e.g. "Announcers\DDRMAX\"). An announcer folder contains
@@ -791,9 +856,12 @@ For a complete list of announcer trigger names, see the example announcer packs
that are available at www.stepmania.com.
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Creating a Note Skin (top)
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+
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+Creating a Note Skin (top)
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Note skins allow you to customize the way notes appear. Note skins must reside
in the folder "NoteSkins\<Game Name>\<Note Skin Name>". Note skins are specific
@@ -829,9 +897,12 @@ For more information on about textures with multiple frames, see the section
"How StepMania Loads Textures" in this document.
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Creating a Theme (top)
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+
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+Creating a Theme (top)
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All themes must reside in the Themes folder below the StepMania program
directory. Inside a theme folder, you will all or only a few of the items below:
@@ -948,10 +1019,12 @@ Graphics folder "Themes\MySuperTheme\Graphics".
- Start StepMania, go to Appearance Options, and change your theme to "MySuperTheme".
-
Actor Commands (top)
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+Actor Commands (top)
In the old paradigm, you would define the position of an Actor with two
different metrics - one for the X position, and one for the Y. For example:
@@ -1023,10 +1096,12 @@ additiveblend EnableAdditiveBlend( iParam(0)!=0 );
ScreenSelect (top)
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+ScreenSelect (top)
ScreenSelect is a type of screen that presents the user with a list of choices.
The choices shown on these screens can be Styles, Difficulties, PlayModes, or
@@ -1065,9 +1140,12 @@ Choices=versus-arcade-medium,couple-arcade-medium,double-arcade-medium,single-ar
How StepMania Loads Textures (top)
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+How StepMania Loads Textures (top)
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* What are textures?
@@ -1143,10 +1221,13 @@ texture size, the image will scaled down internally resulting in output that
looks blurry.
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Building StepMania from CVS source
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+Building StepMania from CVS source
(top)
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CVS is the repository that manages the StepMania source code. Our CVS server is
graciously provided by SourceForge. You can get the absolute-latest bleeding
@@ -1271,9 +1352,12 @@ and put "ssh.bat" into the editbox.
* All done! Congrats.
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Thanks (top)
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+Thanks (top)
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redcrusher (Michael Curry) for help on ez2 graphics
Dj Slash & Tony Thai for the caution graphic
@@ -1284,7 +1368,7 @@ Philip Hazel, and copyright the University of Cambridge, England.
-End of document
+End of document