Display the Routine Player in the editor.
Needless to say, this will only show up on Routine mode.
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@@ -1016,6 +1016,7 @@ static LocalizedString SNAP_TO("ScreenEdit", "Snap to");
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static LocalizedString NOTES("ScreenEdit", "%s notes");
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static LocalizedString SELECTION_BEAT("ScreenEdit", "Selection beat");
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static LocalizedString DIFFICULTY("ScreenEdit", "Difficulty");
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static LocalizedString ROUTINE_PLAYER("ScreenEdit", "Routine Player");
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static LocalizedString DESCRIPTION("ScreenEdit", "Description");
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static LocalizedString CHART_STYLE("ScreenEdit", "Chart Style");
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static LocalizedString MAIN_TITLE("ScreenEdit", "Main title");
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@@ -1079,6 +1080,8 @@ void ScreenEdit::UpdateTextInfo()
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break;
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case EditMode_Full:
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sText += ssprintf( "%s:\n %s\n", DIFFICULTY.GetValue().c_str(), DifficultyToString( m_pSteps->GetDifficulty() ).c_str() );
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if ( m_InputPlayerNumber != PLAYER_INVALID )
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sText += ssprintf( "%s:\n %d\n", ROUTINE_PLAYER.GetValue().c_str(), m_InputPlayerNumber + 1 );
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sText += ssprintf( "%s:\n %s\n", DESCRIPTION.GetValue().c_str(), m_pSteps->GetDescription().c_str() );
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sText += ssprintf( "%s:\n %s\n", CHART_STYLE.GetValue().c_str(), m_pSteps->GetChartStyle().c_str() );
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sText += ssprintf( "%s:\n %s\n", MAIN_TITLE.GetValue().c_str(), m_pSong->m_sMainTitle.c_str() );
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